Wildlife spawners can spawn an array of creatures, some of which you can hunt, tame, or ride! You're about to learn some fun ways to integrate a few of these creatures into your own gameplay design.
Basic Animal Hazard
In this example, you'll see how to use a Wildlife Spawner device to configure animals that are hazardous for players!
Devices Used
1 x Wildlife Spawner device
1 x Player Spawner device
1 x Item Granter device
Set Up the Devices
Place a Player Spawner device.
Place an Item Granter device and register a Makeshift Bow to the device.
Customize the Item Granter:
Option Value Receiving Players
All
Grant on Game Start
On
Place a Wildlife Spawner device.
Customize the Wildlife Spawner:
Option Value Type
Wildwasps
Spawn Radius
40.0M
You now have the basic functionality for an animal hazard!
Design Tip
Consider which animals make the most sense to be spawning in your Island — it might not make sense to spawn a wolf on a desert island, for instance.
To make the wildlife blend in more with your environment, explore the biome variants on chickens, boars, and wolves!
Timed Chicken Capture
The Wildlife Spawner can spawn chickens. Fortnite chickens can be picked up, jumped with, and thrown by the player! This makes them a fun option for a timed capture challenge.
Devices Used
Set Up the Devices
Create a small pen for the captured chickens to go in using fence assets from the Farm Building gallery.
Place a Player Spawner device.
Place a Wildlife Spawner device.
Customize the Wildlife Spawner to use a chicken as the spawn type:
Place a Volume device in the center of the pen.
Customize the Volume to disable player events:
Place a Timer device and customize it:
Option Value Duration
15.0 Seconds
Start at Game Start
On
Can Interact
No
Success on Timer End
False
Visible During Game
Hidden
Timer Color
White
Timer Running Text
Capture a chicken before time runs out!
Bind Functions and Events
Direct event binding is how you set devices to communicate directly with other devices. This involves setting functions and events for the devices involved.
Configure the following event on the Volume device so it stops the Timer device if a chicken enters the pen.
Event Select Device Select Function On Enter
Timer Device
Reset
You now have the basic functionality for a timed chicken capture challenge!
Design Tip
Think about other interesting ways to interact with these fowl creatures. You could use a chicken to give a player a boost in jump height or provide a slow glide, or maybe use a chicken toss to trigger a new phase of gameplay in a puzzle game!
Build a Raptor Companion Adventure
Some spawned wildlife can be tamed by players and become a player's companion.
In this example, you'll see how to give the player a Raptor that the player can tame, and ride, and that can help in combat!
Devices Used
1 x Wildlife Spawner device
1 x Player Spawner device
1 x Item Granter device
2 x Creature Spawner devices
2 x Tracker devices
1 x Beacon device
1 x Trigger device
1 x End Game device
Set Up the Basic Gameplay
Begin with the Mountain Ridge Island starter island.
Place a Player Spawner device near the large mountain on the island.
Customize the Player Spawner to set Visible in Game to Off.
Place an Item Granter device and register a Makeshift Bow to the device.
Customize the Item Granter:
Option Value Receiving Players
All
Spare Weapon Ammo
30
Grant on Game Start
On
Place a Wildlife Spawner device in front of the Player Spawner.
Customize the Wildlife Spawner:
Option Value Type
Raptor
Spawn Count
1
Spawn Radius
1.0M
Invincible
Yes
Riding
Enabled
Place a Creature Spawner part of the way up the mountain.
Customize the Creature Spawner:
Option Value Creature Type
Fiend
Limit Spawned Creatures
Yes
Total Spawn Limit
4
Spawner Visibility
Off
Spawn Effects Visibility
Off
Max Spawn Distance
1.0 Tiles
Duplicate this Creature Spawner and place the copy further up the mountain.
Configure the Quests
Place a Tracker device.
Customize the tracker:
Option Value Stat to Track
Events
Tracker Title
Raptor
Description Text
Tame the Raptor!
Show Progress
Off
Quest Icon
Raptor
Place another Tracker device, and customize:
Option Value Stat to Track
Events
Assign on Game Start
Off
tle
Mountain
Description Text
Reach the mountain peak!
Show Progress
Off
Quest Icon
Mountains
Set Up the Game End
Place a Beacon device at the top of the mountain, and customize:
Option Value Beacon Particle Style
Flare
Custom Beacon Color
White
Enabled on Phase
None
Place a Trigger device at the top of the mountain and customize it so that it is not visible in-game:
Place an End Game device somewhere that the player won’t be able to see (such as underground).
Customize the End Game device to display a Custom Victory Callout of You climbed the mountain!
Bind Functions and Events
Configure the following event on the Raptor Wildlife Spawner so that it completes the first quest when the player tames the Raptor.
Event Select Device Select Function On Tamed
Raptor Tracker
Complete
Configure the following event on the Raptor Tracker so that it triggers the mountain climb quest and enables the Beacon when the player completes the first quest.
Event Select Device Select Function When Complete
Mountain Tracker
Assign
When Complete
Beacon
Enable
Configure the following event on the Trigger to complete the final quest and end the game when the player reaches the top of the mountain.
Event Select Device Select Function On Triggered
End Game Device
Activate
On Triggered
Mountain Tracker
Complete
You now have a working adventure game with a Raptor companion!
Design Tip
Consider how raptors and other rideable animals can spruce up your gameplay. The unique jump height boost on the raptor can give players new traversal possibilities, and the energy settings on the Wildlife Spawner device provide fine control over movement strength for spawned animals.
Also think about how you can use tamable animals as a combat advantage for players to discover!