Ao criar ou editar a geometria em um nível, pode ser necessário realizar tarefas repetitivas. Você pode usar utilitários de ação para aliviar esses tipos de tarefas repetitivas. Você também pode acoplar utilitários de ação com o script de geometria para criar fluxos de trabalho eficientes de edição de malha. Você pode criar ações que permitem clicar com o botão direito para alterar rapidamente o estilo das malhas, recalcular UVs, ajustar posições de pivô e muito mais.
Este guia mostra como:
- Criar utilitários de ação com scripts para ajudar a automatizar tarefas.
- Configurar os nós principais de script de geometria.
- Usar o script de geometria para criar um utilitário que reduz a densidade de triângulo em uma malha.
Embora o guia se concentre em simplificar (reduzir a contagem de triângulos) uma malha, você pode usar o código como modelo para criar fluxos de trabalho mais complexos.
Conhecimento de pré-requisito
Para entender e usar o conteúdo desta página, certifique-se de:
Você pode usar qualquer projeto para acompanhar. Para criar uma geometria equivalente para fins de teste, use uma das formas primitiva no Modo de Modelagem. Para saber mais sobre esse modo de editor, consulte Visão geral do modo de modelagem.
Habilite o plugin
O script de geometria exige que o plugin associado esteja habilitado.
Para habilitar o plugin ou verificar se ele já está habilitado:
- Na barra de menus, clique em Edit > Plugins.
-
Na barra de pesquisa, digite "script de geometria".
- Habilite o plugin Geometry Script e clique em Yes na janela pop-up da caixa de diálogo.
- Reinicie a engine.
Crie uma classe de utilitário
Para começar, você precisa criar uma classe de Blueprint para compilar o utilitário de ação. Com o Ator Action Utility deste guia, você pode clicar com o botão direito no Editor de Níveis para executar uma ação de script. Escolhendo o Asset Action Utility, você pode clicar com o botão direito em um ativo no Navegador de Conteúdo.
Para criar a classe de utilitário:
- No Navegador de Conteúdo, clique em Add ou clique com o botão direito e, em seguida, clique em Editor Utilities > Editor Utility Blueprint.
- Pesquise e clique em Ator Action Utility.
- No Navegador de Conteúdo, dê um nome descritivo para a nova classe, como "ActorAU_Simplify".
Crie uma função
Depois de criar a classe de utilitário, a próxima etapa é criar uma função. O objetivo do código é simplificar uma malha para uma determinada contagem de triângulos.
Para criar uma função:
- Clique duas vezes no seu novo Blueprint para abri-lo no Editor de Blueprint.
- No painel My Blueprint, clique no ícone de + na categoria Functions e dê o nome Simplify Mesh (simplificar malha) para a função. Verifique se a opção Call In Editor está habilitada no painel Details.
- No painel Details, clique no ícone de adição (+) na categoria Inputs para adicionar um parâmetro.
- Transforme o parâmetro em um inteiro e dê o nome Triangle Count. Esse parâmetro de entrada aciona um prompt quando o código é ativado, permitindo que o artista insira a contagem de triângulos desejada para o método de simplificação.
- Promova Triangle Count a uma variável local clicando com o botão direito no pin de saída e clicando em Promote to Local Variable.
- Dê o nome Triangle Count (contagem de triângulos) para a variável.
Restrinja a uma classe de ator específica
Se você compilar e salvar o Blueprint e, em seguida, começar a clicar com o botão direito nos atores no nível, poderá notar a opção Scripted Actor Actions aparecer no menu de contexto. O código está disponível para qualquer classe de ator, o que pode causar confusão se o código não for projetado para várias classes. Para controlar quais atores os artistas podem afetar, você pode restringir a ação de script a uma classe específica.
Para ajustar a classe suportado:
- Na barra de ferramentas superior, clique em Class Defaults.
- Na barra Supported Classes, clique no ícone de adição +.
-
Procure e clique em Static Mesh Actor.
- Compile (Ctrl + Alt) e Salve (Ctrl + S).
Configuração de script de geometria principal
Agora que você estabeleceu o código com uma função e uma classe compatível, comece a implementar nós de script de geometria.
Uma etapa essencial na configuração do código é criar uma malha dinâmica para edição. A malha dinâmica atua como uma malha temporária na qual você pode realizar operações antes de aplicá-las à malha estática. Esse processo temporário evita geometria desnecessária no editor, ajudando a economizar no processamento do computador.
Conjunto de malhas dinâmicas
Para criar uma malha dinâmica, você deve solicitá-la de um conjunto de malhas dinâmicas.
Para configurar um conjunto de malhas dinâmicas:
- Clique com o botão direito no gráfico de eventos e crie um nó Create a Dynamic Mesh Pool.
- Conecte o pin de execução à função Simplify Mesh.
- Clique com o botão direito no pin de saída Dynamic Mesh Pool e selecione Promote to Local Variable.
- Dê o nome DM_Pool para a variável.
- Conecte o pin de execução ao nó Triangle Count SET.
- Compile (Ctrl + Alt) e Salve (Ctrl + S).
Obtenha o ativo do ator
Como o script de geometria opera no "UDynamicMesh", o ativo de malha estática do ator selecionado é necessário. Além disso, para cada ator escolhido, você deve garantir que os ativos de malha estática compartilhados sejam usados apenas uma vez. Embora seja executada com base em uma contagem desejada (evitando operações duplicadas), essa função executará cálculos desnecessários se os atores selecionados usarem o mesmo ativo de malha estática.
Para obter um ativo de malha estática exclusivo:
- Arraste do pin de execução do Triangle Count Set e crie um nó Get Selected Actors.
- Arraste o pin Return Value, crie um nó For Each Loop* e conecte os pins de execução. Esses nós conectados iterar pelos atores selecionados.
- Arraste o pin Array Element, crie um Cast to StaticMeshActor e conecte os pins de execução (Loop Body). A função Cast to Static Mesh Actor garante que você usará apenas atores de malha estática.
- Arraste o pin As Static Mesh Actor e crie um nó Get Static Mesh Component.
- Arraste o pin do componente e crie um nó Get Static Mesh.
- Arraste o pin de malha estática e crie um nó Add Unique. Esse nó anexa cada malha estática única a uma matriz.
- Conecte o pin de execução Cast to StaticMeshActor a Add Unique.
- No painel My Blueprint, clique no ícone de adição (+) na categoria Local Variables para criar uma nova variável.
- Dê o nome SM_Array para a variável.
- No painel Details, defina o tipo de variável como Static Mesh e o tipo de contêiner como Array.
- Arraste a variável para o gráfico e clique em Get SM_Array para torná-la um getter. Conecte o pin da matriz a Add Unique.
Com a nova lista de ativos de malha estática exclusivos, o loop for é concluído.
Crie uma malha dinâmica
Para converter em uma malha dinâmica:
- No For Each Loop, arrastar o pin de execução Completed e crie outro nó For Each Loop.
- Arraste a variável SM_Array para o gráfico e transforme-a em um getter.
- Conecte a saída da matriz ao nó For Each Loop.
- Arraste a variável DM_Pool para o gráfico e transforme-a em um getter.
- Arraste o pin e crie um nó Request Mesh. Esse nó obtém uma malha dinâmica a partir do nó Dynamic Mesh Pool que você criou antes.
- Conecte o pin de execução de For Each Loop a Request Mesh.
- Com a malha dinâmica adquirida, você pode converter a sua malha estática. Arraste o pin Return Value, crie um nó *Copy Mesh from Static Mesh** e conecte os pins de execução.
- Conecte o pin de saída de Array Element ao pin de entrada de From Static Mesh Asset.
Edição de geometria
Com a malha dinâmica criada, você pode realizar todos os procedimentos e manipulações desejados antes de aplicá-los à malha estática. Neste código, você usa apenas um nó para editar a malha.
- Arraste o pin de execução Success a partir de Copy Mesh from Static Mesh e crie um nó Apply Simplify to TriangleCount. O nó simplificado tenta reduzir a contagem de triângulos ao valor de entrada determinado.
- Conecte o pin de saída de Dynamic Mesh ao pin de entrada de Target Mesh.
- Arraste a variável Triangle Count para o gráfico e transforme-a em um getter.
- Conecte o pin de saída da variável ao pin de entrada de Triangle Count.
- Compile (Ctrl + Alt) e Salve (Ctrl + S).
Para saber mais sobre as diversas funções para selecionar e editar uma malha, consulte Referência de script de geometria.
Converta em malha estática
Depois de concluir as edições, você deve converter a malha dinâmica de volta em uma malha estática para aplicar as modificações de forma adequada.
Para converter de volta em uma malha estática:
- Arraste o pin de execução de Apply Simplify to Triangle Count e adicione um nó Copy Mesh to Static Mesh.
- Conecte o pin de saída de Target Mesh ao pin de entrada de From Dynamic Mesh.
- Conecte o pin de saída Array Element de For Each Loop ao pin de entrada de To Static Mesh Asset. As alterações aplicadas à malha dinâmica são transferidas para a malha estática selecionada.
- Com as edições copiadas para a malha estática, você pode devolver a malha temporária ao conjunto para reutilizar a memória. Arraste a variável DM_Pool para o gráfico e transforme-a em um getter.
- Arraste o pin da variável e adicione um nó Return Mesh. Quando o evento for acionado, todas as malhas de computação alocadas no pool serão liberadas.
- Conecte o pin de saída de Dynamic Mesh ao pin de entrada de Mesh.
- Conecte o pin de execução de Success.
- Compile (Ctrl + Alt) e Salve (Ctrl + S).
Resultados finais
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End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_27" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallFunction_27'"
bWantsEnumToExecExpansion=True
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions'",MemberName="CopyMeshFromStaticMesh")
NodePosX=-1856
NodePosY=527
NodeGuid=A0240A5544E45E50318D21A6677B720D
CustomProperties Pin (PinId=D68A2CF74DA0A14EEADCACB49068A3C7,PinName="Failure",PinToolTip="Falha\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=34738377430A5FC54EA97BA21DA9B1C6,PinName="Success",PinToolTip="Sucesso\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_30 99CC5E09435BF1F995767487A513AA70,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8B725AD8443D62F3601E28905083C773,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_26 26A9196C405B5B6CB02B76A4CC35D1DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=80DA02514812361A6CF064AB1EAAF3F0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Destino\nReferência a objetos de funções de malha estática da biblioteca de scripts de geometria",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_StaticMeshFunctions",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D134C5F74EBAD12AE86A26B30CF3671A,PinName="FromStaticMeshAsset",PinToolTip="Do ativo de malha estática\nReferência a objetos de malha estática",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_22 C1FCF1474AF32DE46DF626A60F0DEC3C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=9EB91EAC40967B208B3B9FB182D7C79D,PinName="ToDynamicMesh",PinToolTip="Para malha dinâmica\nReferência a objetos de malha dinâmica",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_26 D89FBF8B4756C4908953119A058F2291,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2EBBC3D541C12345A2F122B77C5685CE,PinName="AssetOptions",PinToolTip="Opções de ativos\nMalha da cópia de script de geometria da estrutura de opções de ativos",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/GeometryScriptingCore.GeometryScriptCopyMeshFromAssetOptions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=6EFD77444746F61FCA2566907B7AC409,PinName="RequestedLOD",PinToolTip="LOD solicitado\nEstrutura de LOD de leitura da malha de script de geometria",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/GeometryScriptingCore.GeometryScriptMeshReadLOD'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=B1A186044DF6566116DB77802ADD895D,PinName="Outcome",PinToolTip="Resultado\nEGeometryScriptOutcomePins Enum",Direction="EGPD_Output",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Enum'/Script/GeometryScriptingCore.EGeometryScriptOutcomePins'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="Failure",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=281EAC614CF5A689023D5EA05D70390C,PinName="Debug",PinToolTip="Depuração\nReferência a objeto de depuração de script",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptDebug'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=423E56B847BEEE886B260BA4E500A677,PinName="ReturnValue",PinFriendlyName=NSLOCTEXT("", "9B66C75342A7ECE9742170919BCC3C05", "Dynamic Mesh"),PinToolTip="Malha dinâmica\nReferência a objeto de malha dinâmica\n\nExtrai uma malha dinâmica de um ativo de malha estática.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_30 3DC2DDCE40542BA2C5B0408EBD5951EE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_28" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallFunction_28'"
bWantsEnumToExecExpansion=True
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions'",MemberName="CopyMeshToStaticMesh")
NodePosX=-800
NodePosY=480
NodeGuid=E530E0FB4B7BF377D7B7F195FDAF50E5
CustomProperties Pin (PinId=B3ED1CD3495A1D134D489DB1FA49FE8C,PinName="Failure",PinToolTip="Falha\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=18FB80234BF178D7A48FB7B9E5E72774,PinName="Success",PinToolTip="Sucesso\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_29 5FA1EDD342E8DD0A29F8C9B25610EFF8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=EDC6DE484BDF1496DEEF6CBE555B4A73,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_30 E6730AB449D3DABB8E10CEB47E750CF0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=4FAF275B488E9FB48C36528BDA27AC08,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Destino\nReferência a objetos de funções de malha estática da biblioteca de scripts de geometria",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_StaticMeshFunctions",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=21A28B1F461A646DE308CFB3A5016FF5,PinName="FromDynamicMesh",PinToolTip="Da malha dinâmica\nReferência a objeto de malha dincâmica",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_30 0951DCBE4A3EC477849595BD6F4F6740,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=1AD98F734A70377FD7386DA8E3BD4A4C,PinName="ToStaticMeshAsset",PinToolTip="Para ativo de malha estática\nReferência a objeto de malha estática",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_19 21E95ED44504C12591E95FBEF1EC2471,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=15E21B0646F02A31B8BC689CB05B9640,PinName="Options",PinToolTip="Opções\nMalha de cópia de script de geometria para estrutura de opções de ativo",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/GeometryScriptingCore.GeometryScriptCopyMeshToAssetOptions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=35C23B074A22F32260E841BC4FC4BD98,PinName="TargetLOD",PinToolTip="LOD de destino\nEstrutura de LOD de escrita de malha de script de geometria",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/GeometryScriptingCore.GeometryScriptMeshWriteLOD'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=80A82B3446DBE6F99FE65DAADD770AF9,PinName="Outcome",PinToolTip="Resultado\nEGeometryScriptOutcomePins Enum",Direction="EGPD_Output",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Enum'/Script/GeometryScriptingCore.EGeometryScriptOutcomePins'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="Failure",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=854722EA4818E59A4C9104A01E2C58C8,PinName="Debug",PinToolTip="Depuração\nReferência a objeto de depuração de script de geometria",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptDebug'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=81A748EF4961A73053D82CBBEC3C043C,PinName="ReturnValue",PinFriendlyName=NSLOCTEXT("", "AF3C100C4345755A960361ADE0B9F1A9", "Dynamic Mesh"),PinToolTip="Malha dinâmica\nReferência a objeto de malha dinâmica\n\nAtualiza um ativo de malha estática com uma nova geometria convertida a partir de uma malha dinâmica.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_29 999B53BE4E94F60C424BD8893A6A6BFF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_29" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallFunction_29'"
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",MemberName="ReturnMesh")
NodePosX=-464
NodePosY=512
NodeGuid=CE61F44F413BD5F50742CE8DBC756199
CustomProperties Pin (PinId=5FA1EDD342E8DD0A29F8C9B25610EFF8,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_28 18FB80234BF178D7A48FB7B9E5E72774,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E1428BD74327CF50A16EFEB552D32FC6,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E3017CC64510E99CCC915D9DEF1A918F,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_12 C07A50D34B37DE660B428BAB379DE7D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=999B53BE4E94F60C424BD8893A6A6BFF,PinName="Mesh",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_28 81A748EF4961A73053D82CBBEC3C043C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_26" ExportPath="/Script/BlueprintGraph.K2Node_VariableSet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableSet_26'"
VariableReference=(MemberScope="Simplify Mesh",MemberName="DM_Pool",MemberGuid=D8C926394459D364E666959C38DE25DD)
NodePosX=-2368
NodePosY=112
NodeGuid=8E5779034600860F40453BB06ED02D8A
CustomProperties Pin (PinId=A7E6E3084EC817988704119B28DD0E85,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_25 C3065E1B4D8062326B2844A194A40FC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=0CB28C3049B45DE3781A739B9A367428,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_27 35465B3044062105483BDCBD20D99790,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=14B2DD1A4869E8E76BB67CA84F33B1BA,PinName="DM_Pool",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_25 72F3295C4FF378372BD08E888E9C9A2E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=EBAA13F54CA0CD45181E31AC5ACE1B52,PinName="Output_Get",PinToolTip="Recupera o valor da variável, pode ser usado em vez de um nó Get separado",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_11" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_11'"
VariableReference=(MemberScope="Simplify Mesh",MemberName="DM_Pool",MemberGuid=D8C926394459D364E666959C38DE25DD)
NodePosX=-2320
NodePosY=352
NodeGuid=0A0A85D942EAAA3EC7142B9E071D9D2E
CustomProperties Pin (PinId=C891D87943262024DBC2719F8B36F561,PinName="DM_Pool",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_26 00CDA26B4F7DCA7C8E8782A516C138FF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_12" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_12'"
VariableReference=(MemberScope="Simplify Mesh",MemberName="DM_Pool",MemberGuid=D8C926394459D364E666959C38DE25DD)
NodePosX=-640
NodePosY=736
ErrorType=3
NodeGuid=1C0BEEB1454269ADD2A2C594E6C10880
CustomProperties Pin (PinId=C07A50D34B37DE660B428BAB379DE7D4,PinName="DM_Pool",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMeshPool'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_29 E3017CC64510E99CCC915D9DEF1A918F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_30" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallFunction_30'"
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions'",MemberName="ApplySimplifyToTriangleCount")
NodePosX=-1264
NodePosY=528
NodeGuid=56A27D4249063932AA4244805DF2813E
CustomProperties Pin (PinId=99CC5E09435BF1F995767487A513AA70,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_27 34738377430A5FC54EA97BA21DA9B1C6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E6730AB449D3DABB8E10CEB47E750CF0,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_28 EDC6DE484BDF1496DEEF6CBE555B4A73,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=0E59329C42FBA7A4079EEDA9D4E5FD97,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Destino\nReferência a objeto de funções simplificadas da malha de biblioteca de scripts de geometria",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSimplifyFunctions",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3DC2DDCE40542BA2C5B0408EBD5951EE,PinName="TargetMesh",PinToolTip="Malha de destino\nReferência a objeto de malha dinâmica",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_27 423E56B847BEEE886B260BA4E500A677,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=57E9794949580AA67491BB892DB80012,PinName="TriangleCount",PinToolTip="Contagem de triângulos\nInteger",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",LinkedTo=(K2Node_VariableGet_15 8D010CB540388E3315EBB7BFAAE782A2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=0F0BC9C04230D182BAC7EAAB064CF1C8,PinName="Options",PinToolTip="Opções\nEstrutura de opções de malha simplificada de script de geometria",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/GeometryScriptingCore.GeometryScriptSimplifyMeshOptions'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D05AD07043A9651A9024CA9BDF05BFDB,PinName="Debug",PinToolTip="Depuração\nReferência a objeto de depuração de script de geometria",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryScriptingCore.GeometryScriptDebug'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=0951DCBE4A3EC477849595BD6F4F6740,PinName="ReturnValue",PinFriendlyName=NSLOCTEXT("", "8B15424C4CB5E68949A5A0BDEA3226CD", "Target Mesh"),PinToolTip="Malha de destino\nReferência a objeto de malha dinâmica\n\nSimplifica a malha até atingir a contagem de triângulos desejada. O comportamento também pode ser controlado pelas opções.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/GeometryFramework.DynamicMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_28 21A28B1F461A646DE308CFB3A5016FF5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_31" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallFunction_31'"
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/VREditor.VRScoutingInteractor'",MemberName="GetSelectedActors")
NodePosX=-1984
NodePosY=112
NodeGuid=082945AA4F0852D2D73744B26879C061
CustomProperties Pin (PinId=3CC9B804444638B3DBEA5A84A98B27F5,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_27 A024E85145952B2BE99301A028CF337C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A6369F814B0997CFC86E5F904182ADFB,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_4 D5A22E2E49FA28A89007CE9499E1ADA8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=CC1869D84604589C846BB884614DFBB1,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nVRScouting Interactor Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/VREditor.VRScoutingInteractor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/VREditor.Default__VRScoutingInteractor",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=FC4ACC7845A57540A51FBF890E004482,PinName="ReturnValue",PinToolTip="Valor de retorno\nMatriz de referências a objetos de atores\n\nObtém todos os atores que são selecionados no editor do mundo",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.Actor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_4 44BF76624C11DB747F1C1B9C2C39471A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_27" ExportPath="/Script/BlueprintGraph.K2Node_VariableSet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableSet_27'"
VariableReference=(MemberName="Triangle Count",MemberGuid=C13AA7DF446F312D026A8E82743B246A,bSelfContext=True)
NodePosX=-2192
NodePosY=224
ErrorType=1
NodeGuid=97D7663F4E2A49B2951FBAA1509EF85D
CustomProperties Pin (PinId=35465B3044062105483BDCBD20D99790,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_26 0CB28C3049B45DE3781A739B9A367428,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A024E85145952B2BE99301A028CF337C,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_31 3CC9B804444638B3DBEA5A84A98B27F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=BEB01FE04DDBD76CB4BE2489CE0A97FB,PinName="Triangle Count",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",LinkedTo=(K2Node_Knot_20 D231422A4B99A22AF1BFADB2E7C124D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2219279E40ED23FCE90FDFAE5AC181B8,PinName="Output_Get",PinToolTip="Recupera o valor da variável, pode ser usada em vez de um nó Get separado",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=BC48A03346779124170FBEB2B409CAC9,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.BlueprintGeneratedClass'/Game/ActorAU_Simplify.ActorAU_Simplify_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_15" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_15'"
VariableReference=(MemberName="Triangle Count",MemberGuid=C13AA7DF446F312D026A8E82743B246A,bSelfContext=True)
NodePosX=-1456
NodePosY=480
NodeGuid=9783B36A4EC8EBB443B1A290FC5FBE1A
CustomProperties Pin (PinId=8D010CB540388E3315EBB7BFAAE782A2,PinName="Triangle Count",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",LinkedTo=(K2Node_CallFunction_30 57E9794949580AA67491BB892DB80012,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C6FF03564EE7C594AAF7F2A21FA9702E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.BlueprintGeneratedClass'/Game/ActorAU_Simplify.ActorAU_Simplify_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_DynamicCast Name="K2Node_DynamicCast_2" ExportPath="/Script/BlueprintGraph.K2Node_DynamicCast'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_DynamicCast_2'"
TargetType="/Script/CoreUObject.Class'/Script/Engine.StaticMeshActor'"
NodePosX=-1407
NodePosY=86
NodeGuid=F8AB201A4C22CE2D2A1716864BD7E0AF
CustomProperties Pin (PinId=5DEAE70145F7CD315A6168B945D1F16B,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_4 B047C99241F194BD31C89D9586E2C827,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3FCD7E374B09C2CD20015BB1300B32A8,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallArrayFunction_2 9AD3BFC840515F5D0EA2B691E377845D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=396BED1E429A94BA45A1758901AADCAB,PinName="CastFailed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=93FF01F64E7FBD00A92967AC074AB979,PinName="Object",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_4 9956676741BEE3F37DDC0E9AF8D3329D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A52F36D2459331F14AB359BBF7E188A9,PinName="AsStatic Mesh Actor",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMeshActor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_16 643B229B409D8AC2B95EBE81423572E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=6475807040CF46CBCEEE58916B78D335,PinName="bSuccess",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_16" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_16'"
VariableReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.StaticMeshActor'",MemberName="StaticMeshComponent")
SelfContextInfo=NotSelfContext
NodePosX=-1423
NodePosY=246
NodeGuid=7574A8DC40F093E7E0029A9827B89498
CustomProperties Pin (PinId=614A61084A049FD4FABFD2A799DD9C19,PinName="StaticMeshComponent",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "StaticMeshActor:StaticMeshComponent", "Static Mesh Component"),Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMeshComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_17 9DCB20864E441EF8A7F3129047956D88,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=643B229B409D8AC2B95EBE81423572E6,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMeshActor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 A52F36D2459331F14AB359BBF7E188A9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_17" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_17'"
VariableReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.StaticMeshComponent'",MemberName="StaticMesh")
SelfContextInfo=NotSelfContext
NodePosX=-1391
NodePosY=326
NodeGuid=1C14C49B49FA65DEE4F486ABAEF46131
CustomProperties Pin (PinId=BAAADB7541CB6C8E966C759D18F06796,PinName="StaticMesh",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "StaticMeshComponent:StaticMesh", "Static Mesh"),Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallArrayFunction_2 D5CC070B4BB0C4CA8967DBB032FABEE9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=9DCB20864E441EF8A7F3129047956D88,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMeshComponent'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_16 614A61084A049FD4FABFD2A799DD9C19,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CallArrayFunction Name="K2Node_CallArrayFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallArrayFunction'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_CallArrayFunction_2'"
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetArrayLibrary'",MemberName="Array_AddUnique")
NodePosX=-1071
NodePosY=102
NodeGuid=300914FA4C9834A965762A977E3C38E0
CustomProperties Pin (PinId=9AD3BFC840515F5D0EA2B691E377845D,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 3FCD7E374B09C2CD20015BB1300B32A8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=1581682446A7E309707F9EA02095D220,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=5A144A7844C1D855EA3E5C9CD48F2E01,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Destino\nReferência a objeto da biblioteca de matrizes Kismet",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetArrayLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetArrayLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=5329E3A34FDCE0DFA05D5AA7224D2AAE,PinName="TargetArray",PinToolTip="Matriz de destino\nMatriz de referências a objeto de malha estática\n\nA matriz à qual adicionar o item",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_18 B4DAD5564BB526DEB2C6D4A454B1C6CA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D5CC070B4BB0C4CA8967DBB032FABEE9,PinName="NewItem",PinToolTip="Novo item\nReferência a objeto de malha estática (por referência)\n\nO item a ser adicionado à matriz",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_17 BAAADB7541CB6C8E966C759D18F06796,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=B38F14684698446DC6FE008B2470F89D,PinName="ReturnValue",PinToolTip="Valor de retorno\nInteger\n\nO índice no item recém-adicionado, ou INDEX_NONE se o item já estiver presente na matriz",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_MacroInstance Name="K2Node_MacroInstance_5" ExportPath="/Script/BlueprintGraph.K2Node_MacroInstance'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_MacroInstance_5'"
MacroGraphReference=(MacroGraph="/Script/Engine.EdGraph'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoop'",GraphBlueprint="/Script/Engine.Blueprint'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros'",GraphGuid=99DBFD5540A796041F72A5A9DA655026)
ResolvedWildcardType=(PinCategory="object",PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",ContainerType=Array)
NodePosX=-2464
NodePosY=432
NodeGuid=6EC67A934B6B256417345CA7FE9D6CCB
CustomProperties Pin (PinId=69D6E31B488992830414C58292C49166,PinName="Exec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_4 8F9BC25D4D8649563E469D9FDA8E3219,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A1D5ABB740345090A1AB46B1ADCD06BD,PinName="Array",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_19 5EFACDA54673966A0BAAF68B551ED096,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D7C902BC4C9062871D1715AB87DCE6BB,PinName="LoopBody",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_26 E8F9B400440C0A09A7CCFB9CEB90F497,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=DA256ADB457AE8EC460D14A1CBCD0BE0,PinName="Array Element",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_22 2C6838AB48920A9AB3C0BDB1CB5666AF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=9136E0E74EDCC764726922BF6B4BE8B5,PinName="Array Index",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=1A033E41454E76ADB4577885093D7FF7,PinName="Completed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_18" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_18'"
VariableReference=(MemberScope="Simplify Mesh",MemberName="SM_Array",MemberGuid=D406D44F4390AC382945F19C80394E4C)
NodePosX=-1119
NodePosY=294
NodeGuid=00BF873347AF3272779D1BA2A9B386EE
CustomProperties Pin (PinId=B4DAD5564BB526DEB2C6D4A454B1C6CA,PinName="SM_Array",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallArrayFunction_2 5329E3A34FDCE0DFA05D5AA7224D2AAE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_19" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_VariableGet_19'"
VariableReference=(MemberScope="Simplify Mesh",MemberName="SM_Array",MemberGuid=D406D44F4390AC382945F19C80394E4C)
NodePosX=-2608
NodePosY=352
NodeGuid=536B29C94F06EBB324F3129C9AC34668
CustomProperties Pin (PinId=5EFACDA54673966A0BAAF68B551ED096,PinName="SM_Array",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_5 A1D5ABB740345090A1AB46B1ADCD06BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_19" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_Knot_19'"
NodePosX=-960
NodePosY=832
NodeGuid=B2C77A374802AA4CBE276C83D66B2A4C
CustomProperties Pin (PinId=85DAB4C048A2A1906A52FDACCC21A30E,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_21 A6E327D44C6EAD85516E51BFE1C93B45,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=21E95ED44504C12591E95FBEF1EC2471,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_28 1AD98F734A70377FD7386DA8E3BD4A4C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_20" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_Knot_20'"
NodePosX=-2656
NodePosY=272
NodeGuid=5FDA79AD4BB3FE46A6EDC788D6F628AD
CustomProperties Pin (PinId=01EFEA744EF12AB2CC5054AE0736767E,PinName="InputPin",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_FunctionEntry_3 6155457440B5A2B53ACA9BBB43B8A497,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=D231422A4B99A22AF1BFADB2E7C124D4,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_27 BEB01FE04DDBD76CB4BE2489CE0A97FB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_21" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_Knot_21'"
NodePosX=-2128
NodePosY=832
NodeGuid=0A05928D49A0C29650EB7D80AD1C827F
CustomProperties Pin (PinId=36CADFD04304A7A1BBC3809F0BE59DA0,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_22 C1FCF1474AF32DE46DF626A60F0DEC3C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A6E327D44C6EAD85516E51BFE1C93B45,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_19 85DAB4C048A2A1906A52FDACCC21A30E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_6" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.EdGraphNode_Comment_6'"
CommentColor=(R=0.950346,G=0.210375,B=1.000000,A=1.000000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-848
NodePosY=416
NodeWidth=672
NodeHeight=384
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment="Fim de núcleo - Convertendo novamente em malha estática"
NodeGuid=0646DB4A41C0F54CD355C09A57238354
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_7" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.EdGraphNode_Comment_7'"
CommentColor=(R=0.207115,G=1.000000,B=0.588831,A=1.000000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-1488
NodePosY=416
NodeWidth=608
NodeHeight=384
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment="Edição de script de geometria específica"
NodeGuid=17D7AC69467B4A30223FC896DC3B3051
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_2" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.EdGraphNode_Comment_2'"
CommentColor=(R=1.000000,G=0.408526,B=0.511890,A=1.000000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-1488
NodePosY=16
NodeWidth=672
NodeHeight=384
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment="Como criar uma matriz de malha estática exclusiva"
NodeGuid=D9CDFB69415FFB67BB6B9EAF8240AB17
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_3" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.EdGraphNode_Comment_3'"
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-2639
NodePosY=12
NodeWidth=1136
NodeHeight=784
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment="Configurações de script de geometria de núcleo - Convertendo em malha estática"
NodeGuid=F8AC64A84F3EBEF44DFE50BE040499B3
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_22" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/ActorAU_Simplify.ActorAU_Simplify:Simplify Mesh.K2Node_Knot_22'"
NodePosX=-2160
NodePosY=592
NodeGuid=65EFCE8842DEAC9737BA588B20A9F0F2
CustomProperties Pin (PinId=2C6838AB48920A9AB3C0BDB1CB5666AF,PinName="InputPin",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MacroInstance_5 DA256ADB457AE8EC460D14A1CBCD0BE0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C1FCF1474AF32DE46DF626A60F0DEC3C,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.StaticMesh'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_27 D134C5F74EBAD12AE86A26B30CF3671A,K2Node_Knot_21 36CADFD04304A7A1BBC3809F0BE59DA0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Com o Blueprint salvo e compilado, a opção Scripted Asset Actions > Simplify Mesh deve aparecer no menu de contexto quando você clica com o botão direito em uma malha estática no nível. Clique no código Simplify para reduzir o número de triângulos em uma malha até atingir a contagem desejada. Esse código cria um fluxo de trabalho para aplicar edições a vários ativos e atualizar seu nível rapidamente.
Agora é com você
Você pode continuar compilando esse código ou usá-lo como base para outra função.
Em vez de copiar todos os nós em uma nova função, você pode transformar os nós de configuração e finais em macros. Certifique-se de recriar as variáveis locais corretamente.
Usando o que aprendeu, tente fazer os seguintes ajustes:
- Aplique deformações à malha usando o nó Apply Bend Warp to Mesh.
- Inverta as normais da malha usando o nó Flip Normals.
- Converta o código em uma classe Asset Action Utility. Use o nó Get Selected Assets em vez de Get Selected Actor.
Para continuar aprendendo sobre os utilitários de ações, consulte 33 utilitários de ações em código no Portal da Comunidade de Desenvolvedores da Epic.