A Unreal Engine contém ferramentas de cinematografia robustas que permitem criar sequências cinematográficas e animadas. Você pode pilotar as câmeras para criar sobrevoos de nível, animar luzes, mover objetos, animar personagens, renderizar sequências de saída e muito mais. No centro desses fluxos de trabalho está o Sequencer, uma poderosa suíte de edição não linear. O Sequencer é a ferramenta principal que você usará para criar conteúdo cinematográfico na Unreal Engine.
Esta página contém links para a documentação que abrange as ferramentas cinemáticas da Unreal Engine e exemplos do mundo real de seus fluxos de trabalho associados.
Como começar
Se você está começando a aprender sobre cinematografia e a Unreal Engine, as páginas a seguir abordam os fundamentos do Editor do Sequencer. Guias simples são fornecidos para ajudar você a aprender ações comuns que pode realizar ao criar cinematografia.
Criar animação de câmera
Uma visão de iniciante sobre como criar animação de câmera no Sequencer.
Aplicar animação a um personagem
Um guia para iniciantes sobre como adicionar animação de personagem no Sequencer.
Animar uma luz
Um guia para iniciantes sobre como animar luzes no Sequencer.
Habilitar partículas
Uma visão de iniciante sobre como habilitar diferentes tipos de partículas no Sequencer.
Editor do Sequencer
Estas páginas descrevem ferramentas, funcionalidades e fluxos de trabalho do Editor do Sequencer e ferramentas relacionadas ao Sequencer.
Sequencer Editor
An overview of the Sequence Editor's user interface, tools, and options.
Curve Editor
Tweak your keyframes and curves by using the Curve Editor and tools within it.
Tracks
Create tracks that affect your actors in Sequencer.
Sequences, Shots, and Takes
Edit cinematics in a non-linear editor using Sequences, Shots, and Takes.
Actor Sequence Component
Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.
Take Recorder
Record Editor, Gameplay, and Live Link Actors with Take Recorder.
Keyframing
Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.
Editor Preferences and Project Settings
Tweak Sequencer's behavior using Editor and Project Settings.
Renderizar filme
Descreve as opções disponíveis ao renderizar sequências cinematográficas.
Importing and Exporting FBX files
Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.
Template Sequences
Reuse animation data created in sequencer with Template Sequences.
Sequencer Tags and Groups
Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.
Dynamic Binding
Dynamic Binding provides custom Blueprints logic that picks which object to possess in the level or which to spawn.
Spawnables and Possessables
Spawn temporary Actors, lights, and other objects in your scene by using Spawnables.
Sequencer Playlists
Prepare and trigger Sequences during your virtual production session.
Python Scripting in Sequencer
Learn common Python scripting commands and features used with Sequencer.
Câmeras
As páginas a seguir contêm informações sobre como configurar e usar câmeras na sua cinematografia.
Ator de câmera de cinema
O Ator de câmera de cinema é usado como o tipo de câmera principal para filmar conteúdo cinematográfico no Unreal Engine.
Virtual Cameras
Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.
Camera Rigs
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Camera Shakes
Create camera shake effects in Unreal Engine.
Cinematic Viewport
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Image Plate
Play full screen videos and image sequences on your cameras using Image Plates.
Renderização
O Movie Render Queue da Unreal Engine permite que você gere suas cenas cinematográficas em uma sequência de imagens. Estas páginas descrevem como usar essa ferramenta.
Guias e exemplos de fluxo de trabalho
Estes guias tutoriais explicam como criar alguns exemplos de conteúdo de cinematografia.
Creating Camera Cuts Using Sequencer
Learn how to create camera cuts in Sequencer.
Creating Level Sequences with Dynamic Transforms
Dynamically change locations of your Sequencer content using Transform Origin Actors.
Blending Gameplay and Sequencer Animation
Seamlessly blend character and camera animation from Sequencer to gameplay using Animation Blueprints and Slots.
Switching Actor Materials in Sequencer
How to change materials for an Actor in a Sequence.
Referencing the Player in Sequencer
Reference the player in Sequencer by using a proxy substitute, then changing the binding at runtime.
Rendering Out Cinematic Movies
Shows you can render out your cinematic sequences to a saved movie file on your computer.
Rendering from Multiple Camera Angles
Learn how to render from multiple cinematic cameras within the same sequence without needing to create extra shots or takes.
Calling Events through Sequencer
Example of how you can use Sequencer's Event Track to fire off Events in Blueprint.
Trigger Level Blueprint Events from Sequencer
Use Blueprint Interfaces to communicate Sequencer's Event Track to a Level Blueprint
Using Take Recorder
How-to use Take Recorder to record sequences with motion capture.
Actor Rebinding in Blueprints with Sequencer
This example illustrates how you can apply Sequences to dynamic objects at runtime that are different than the one the Sequence was authored with.
Applying Burn Ins
Shows how you can apply overlays from UMG to rendered Sequencer movies.
Controlling Anim Instances with Sequencer
Shows how to animate variables on anim instances through possessables
Importing & Exporting Edit Decision Lists (EDLs)
Illustrates how you can import and export EDLs for use in external video editing software applications.
Triggering Sequences from Gameplay
Illustrates how to trigger a Sequence from an in-game event.
Keeping or Restoring Changes Made by Sequencer
Describes how to keep any changes made through Sequencer when it has completed or restore changes back to their original state.
Blending Animation Blueprints with Sequencer
Describes how you can take a the pose from an Animation Blueprint and blend it with animations defined inside a Level Sequence.
Catálogo e atalhos de fluxo de trabalho
Estas páginas contêm pequenas dicas de fluxo de trabalho, teclas de atalho e outros atalhos para economizar tempo.
Amostras de cinematografia
Você também pode navegar e baixar projetos prontos para aprender como esses exemplos de conteúdo foram criados com o Sequencer.
Automotive Configurator Sample
How to setup the Automotive Configurator sample project, render a commercial with Movie Render Queue, and edit with the Variant Manager.
Meerkat Demo
How to set up the Meerkat demo, render it with Movie Render Queue, and explore its animation and optimization features
Slay
Fully realize your virtual production workflows in Unreal Engine by learning about Slay and its cinematic techniques.