In this section, you will learn how to add an inner ring to the particle sparks that provides a definitive shape for the mystic portal and a source for loose-flying particles.
Copying and Renaming the Second Emitter
Inside the Niagara System you created, copy the first emitter.
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On the emitter, right-click and select Copy from the context menu.
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Click next to the first emitter stack in the empty graph area and press Ctrl V or right-click to open the context menu and select Paste. The new emitter stack appears in the graph.
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On the new emitter, press F2 to rename the new emitter, or right-click the new emitter and select Rename from the context menu.
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Rename the new emitter Inner_Ring.
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Select Properties on the emitter stack. This opens the Properties options in the Details panel.
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In the Details panel, set the following Properties options:
- Sim Target = CPUSim
- Calculate Bounds Mode = Dynamic
There are modules on the Particle Update node you don’t need on the second emitter. Delete the following:
- Scale Sprite Size
- Vortex Force
- Drag
- Curl Noise
Editing the Particle Spawn Node
To adjust the particle size and define the portal inner ring, start by editing and adding modules tothe Particle Spawn node.
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On the new emitter, select the Initialize Particle module to open the Initialize Particle options in the Details panel.
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In the Details panel, change the following Point Attributes options:
- Lifetime Mode = Random
- Lifetime Min = 0.5
- Lifetime Max = 1.5
This determines the lifetime duration of the particles created for the inner ring.
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In the Details panel, change the following Sprite Attributes options:
- Sprite Size Mode = Random Uniform
- Uniform Sprite Size Min = 2.0
- Uniform Sprite Size Max = 5.0
- Sprite Rotation Mode = Direct Angle (Degrees)
- Sprite Rotation = -45.0
This creates round, uniform particles of random sizes for the inner ring that rotate on a negative 45 degree angle.
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On the emitter, click the Add icon next to Particle Spawn. This opens the Module Selection window.
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Select Apply Initial Forces, and the Apply Initial Forces options open in the Details panel.
This determines the forces that shape the ring and cause the particles to spill out of the ring shape.
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On the emitter, select Apply Initial Forces to open the Apply Initial Forces options in the Details panel.
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In the Details panel, change the following Apply Initial Forces options:
- Apply Force to Position = True
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On the emitter, click the Add icon next to Particle Spawn. This opens the Module Selection window. Select Add Velocity and the Add velocity options open in the Details panel.
This specifies how the velocity is applied to the particles and their rotation mode.
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A warning pops up because the Add Velocity module is ahead of the Apply Initial Forces module in the stack. Click the Fix Issue button to resolve the conflict.
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In the Details panel, change the following Add Velocity options:
- Velocity Mode = In Cone
- Speed Falloff From Cone Axis = Enabled, -500.0
This changes the direction the sprites flow and causes the sprites to decrease the speed as the direction deviates from the cone axis.
The particles of the inner ring now have a defined ring shape and the first emitter looks like dust flying away from the inner ring.
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The next step of the effect is to create the portal inside the ring. This requires a swirling material and a Static Mesh disc.