Engine Feature Examples are projects and asset packs that illustrate different engine feature sets. They may be small stand-alone examples, like in the Content Examples project, or larger showcases for a particular visual style or scene.
The corresponding documentation is designed to provide some insight into how each sample was created, using direct feedback from the Epic artists responsible. Feel free to open up and analyze any element of these examples, as well as use them in your own projects.
Electric Dreams Environment
Explore the Electric Dreams Environment featuring the Procedural Content Generation framework, Substrate, and the latest physics developments.
City Sample
An overview of the features used to create the City Sample learning example.
Automotive Configurator Sample
How to setup the Automotive Configurator sample project, render a commercial with Movie Render Queue, and edit with the Variant Manager.
Broadcast Hype Chamber Sample
Learn how to take 3D motion design to the next level with Unreal Engine's Broadcast Hype Chamber Sample.
DMX Previs
How to set up the DMX Previs sample, view the light show previs, and explore the DMX-controlled fixtures and effects.
In-Camera VFX Production Test
How to set up the In-Camera VFX Production Test sample, and explore the features, project structure, and settings used during production.
Meerkat Demo
How to set up the Meerkat demo, render it with Movie Render Queue, and explore its animation and optimization features
Pixel Streaming Sample Project
The Pixel Streaming Demo showcase demonstrates how you can design Unreal Engine content for viewers to experience as a live stream in a Web browser or mobile device.
Slay
Fully realize your virtual production workflows in Unreal Engine by learning about Slay and its cinematic techniques.
Virtual Studio
The Virtual Studio showcases Unreal Engine's ability to exchange video feeds with professional grade SDI cards and devices.