This page lists the recommended hardware requirements for various MetaHuman features found in the Unreal Editor.
Some MetaHuman features have requirements that are different to the Unreal Editor minimum hardware specifications.
| MetaHuman Unreal Editor Features | Additional Requirements |
|---|---|
MetaHuman Animator MetaHuman Creator | CPU & Memory Recommended at least 16 physical, high performance cores with 32GB RAM GPU At least nVIDIA RTX 3070, AMD RX 6800 XT, or Apple M2 Ultra, with 8GB VRAM |
MetaHuman Creator | Mac users with an M1 chip won’t be able to render strands, so a newer chip is required for this feature. To enable strands, SM6 rendering settings must be enabled in the project. |
MetaHuman Creator Assembly | Memory usage may be higher (exceeding the recommended 32GB) when assembling characters with large textures or with projects with Virtual Textures enabled. |
MetaHuman Animator | On Windows, a DirectX 12 compatible graphics card and the default RHI set to DirectX 12 Performance capture settings (such as resolution, frame rate, and duration) will impact the storage and memory requirements while processing. |
Some MetaHuman features of Unreal Editor are only available on specific platforms.
| MetaHuman Feature | Platform Notes |
|---|---|
MetaHuman Animator Markerless Motion Capture plugin | Only Supported on Window |
MetaHuman Animator Realtime Animation from mono video or audio | Only supported on Windows and macOS |
Additional hardware requirements for specific devices (such as iOS and Android phones) can be found in Capture Device Requirements.