As of Unreal Engine 5.6, we introduced the Parametric Body System which provides continuously adjustable MetaHumans. With this new system, the flexibility of different body sizes has added more versatility in character creation.
In order to adapt to this system, we’ve also introduced Parametric Clothing to allow you to adapt outfits to match the various characters and their wider range of sizes.
The following pages provide a step-by-step outline for both upgrading existing MetaHuman clothing and creating new parametric (resizable) clothing for MetaHumans.
And finally, you’ll also be guided through the process of preparing a package to sell them on Fab.
Getting Started with Parametric Clothing
Get started creating Parametric Clothing for use in Unreal Engine or publishing on Fab.
Parametric Asset Setup
Preliminary steps for creating your Parametric Outfit Asset.
Creating Your MetaHuman Characters
Create your MetaHuman source bodies in MetaHuman Creator.
Building an Outfit Asset
Build an outfit asset in Unreal Engine.
Testing and Configuring your Parametric Outfit Asset
Test and configure your Parametric Outfit Asset in MetaHuman Creator.
Packaging your Outfit Asset
Packaging a Parametric Outfit Asset with MetaHuman Manager for publishing in Fab.