Configures game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
BeganEvent |
listenable(payload) |
Signaled when the objective begins.
Sends the |
CompletedEvent |
listenable(payload) |
Signaled when the objective is completed.
Sends the |
EndedEvent |
listenable(payload) |
Signaled when the objective ends.
Sends the |
PausedEvent |
listenable(payload) |
Signaled when the objective is paused.
Sends the |
RestartedEvent |
listenable(payload) |
Signaled when the objective is restarted.
Sends the |
ResumedEvent |
listenable(payload) |
Signaled when the objective is resumed.
Sends the |
Functions
Function Name | Description |
---|---|
Begin |
Starts the objective with |
Complete |
Completes the objective with |
Disable |
Disables the objective for |
Enable |
Enables the objective for |
End |
Ends the objective with |
GetTransform |
Returns the transform of the |
Hide |
Makes this device invisible. |
MoveTo |
Moves the |
MoveTo |
Moves the |
Pause |
Pauses the objective with |
Restart |
Restarts the objective with |
Resume |
Resumes the objective with |
Show |
Makes this device visible. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |