Spawns a creative_prop
at the specified Transform
. Units are in cm.
Returns tuple:
0: Instance of a
creative_prop. False if no
creative_prop could be created. See
spawn_prop_result` for failure cases.
1: Success or failure results.
Verse using statement |
using { /Fortnite.com/Devices } |
SpawnProp<native><public>(Asset:creative_prop_asset, Transform:transform)<diverges><reads><writes><allocates>:(?creative_prop, spawn_prop_result)
Parameters
SpawnProp
takes the following parameters:
Name | Type | Description |
---|---|---|
Asset |
creative_prop_asset |
|
Transform |
transform |
Attributes and Effects
The following attributes and effects determine how SpawnProp
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
diverges |
Indicates that calls to the function may not complete. |
reads |
This effect indicates that the same inputs to the function may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing package version. |
writes |
This effect indicates that the function may change values in memory. |
allocates |
This effect indicates that the function may instantiate an object in memory. Allocating <unique> classes requires the <allocates> specifier. |