Used to create a minigame which expects specific input timing from the player. Visuals may vary, but always feature a scrubber that moves from 0.0 to 1.0. Good and perfect zones are defined on the device, describing at what point the player must provide input to succeed.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
Name | Description |
---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
BadInputTriggeredEvent |
listenable(payload) |
Signaled when the |
GoodInputTriggeredEvent |
listenable(payload) |
Signaled when the |
InteractionCanceledEvent |
listenable(payload) |
Signaled when the interaction is interrupted. The interaction can be interrupted in several ways.
|
InteractionFailedEvent |
listenable(payload) |
Signaled when the
|
InteractionStartedEvent |
listenable(payload) |
Signaled when the |
InteractionSucceededEvent |
listenable(payload) |
Signaled when the
|
PerfectInputTriggeredEvent |
listenable(payload) |
Signaled when the |
Functions
Function Name | Description |
---|---|
BeginInteraction |
Begins the interaction for the provided |
Disable |
Disable this device. |
Enable |
Enable this device. |
EndInteraction |
Cancels the interaction, if in progress, for the provided |
GetTransform |
Returns the transform of the |
IsEnabled |
Succeeds if the object is enabled, fails if it's disabled. |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |