A single customizable pop up target that can be hit by agent
s to trigger various events.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
BullseyeHitEvent |
listenable(payload) |
Signaled when the target is hit in the bullseye area. |
HitEvent |
listenable(payload) |
Signaled when the target is hit by an |
HopDownEvent |
listenable(payload) |
Signaled when the target moves down slightly, making it harder to hit. |
HopUpEvent |
listenable(payload) |
Signaled when the target moves up slightly, making it harder to hit. |
KnockdownEvent |
listenable(payload) |
Signaled when the target takes enough damage to get knocked down. |
PopDownEvent |
listenable(payload) |
Signaled when the target moves from standing upright to laying flat. |
PopUpEvent |
listenable(payload) |
Signaled when the target moves from laying flat to standing upright. |
Functions
Function Name | Description |
---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
HopDown |
Moves an active (standing upright) target down slightly, in an effort to make it harder to hit. |
HopUp |
Moves an active (standing upright) target up slightly, in an effort to make it harder to hit. |
MoveTo |
Moves the |
MoveTo |
Moves the |
PopDown |
Causes a target to transition from standing upright (active) to lying flat (inactive). |
PopUp |
Causes a target to transition from lying flat (inactive) to standing upright (active). |
Reset |
Resets the target to its initial settings. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |