Used to mark an agent
's position on the minimap and configure the information shown for marked agent
s.
Example configuration options:
- Health and shield bars for marked players.
- Distance to a marked player.
Example marker appearance options:
- Customized text label displayed on marked players.
- Alternative minimap icon and icon color.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
FirstItemValueChangedEvent |
listenable(payload) |
Signaled when the first item type monitored on marked agents has changed.
Sends the marked |
FirstItemValueReachedEvent |
listenable(payload) |
Signaled when a marked |
SecondItemValueChangedEvent |
listenable(payload) |
Signaled when the second item type monitored on marked agents has changed.
Sends the marked |
SecondItemValueReachedEvent |
listenable(payload) |
Signaled when a marked |
Functions
Function Name | Description |
---|---|
Attach |
Attaches a marker to |
Detach |
Detaches a marker from |
DetachFromAll |
Detaches markers from all marked |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |