Physics tree that can be chopped down, and damage players, vehicles, creatures, and structures.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
prop_spawner_base_device |
Base class for devices that spawn a prop object. |
physics_object_base_device |
Base class for various physics-based gameplay elements (e.g. boulders/trees). |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
LogDestroyedEvent |
listenable(payload) |
Signaled when the log created by a tree is destroyed. |
StumpDestroyedEvent |
listenable(payload) |
Signaled when the stump created by a tree is destroyed. |
TreeKnockedDownEvent |
listenable(payload) |
Signaled when a tree has taken enough damage to be knocked down. |
TreeSpawnedEvent |
listenable(payload) |
Signaled when a tree is spawned. |
Functions
Function Name | Description |
---|---|
DestroyAllSpawnedObjects |
Destroys all props spawned from this device. |
DestroyLog |
Destroys the current log. |
DestroyStump |
Destroys the current stump. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
ReleaseLog |
Releases the log from the tree, if there is one. |
SpawnObject |
Spawns the prop associated with this device. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |