Physics boulder that can be dislodged and damage agent
s, vehicles, creatures, and structures.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
prop_spawner_base_device |
Base class for devices that spawn a prop object. |
physics_object_base_device |
Base class for various physics-based gameplay elements (e.g. boulders/trees). |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
BalancedBoulderDestroyedEvent |
listenable(payload) |
Signaled when the balanced boulder is destroyed. |
BalancedBoulderSpawnedEvent |
listenable(payload) |
Signaled when the balanced boulder is spawned on the base. |
BaseDestroyedEvent |
listenable(payload) |
Signaled when the base of the boulder is destroyed. |
RollingBoulderDestroyedEvent |
listenable(payload) |
Signaled when the rolling boulder is destroyed. |
Functions
Function Name | Description |
---|---|
DestroyAllSpawnedObjects |
Destroys all props spawned from this device. |
DestroyBase |
Destroys the boulder's base. |
DestroyRollingBoulder |
Destroys the current rolling boulder. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
ReleaseRollingBoulder |
Releases the boulder sitting on the base, if there is one. |
SpawnObject |
Spawns the prop associated with this device. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |