A vault door that requires a start of a sequence to damage a number of weakpoints to open.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
Name | Description |
---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
ActivateWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is activated. The weakpoint will begin to glow, but does not become vulnerable until a subsequent
|
DestroyWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is destroyed.
|
OpenEvent |
listenable(payload) |
Triggers when the vault is opened either by the destruction of its weakpoints or by an event.
|
StartSequenceEvent |
listenable(payload) |
Triggers when the vault sequence is started by a player or event.
|
WeakpointVulnerableEvent |
listenable(payload) |
Triggers when a weakpoint becomes vulnerable.
|
Functions
Function Name | Description |
---|---|
Disable |
Disable the device. Pauses vault sequence. |
Enable |
Enable the device. |
ForceOpen |
Destroys the remaining weakpoints and opens the vault door. Requires the device to be enabled. |
GetTransform |
Returns the transform of the |
IsEnabled |
Succeeds if the device is enabled, fails if it's disabled. |
IsSequenceActive |
Whether the vault sequence is currently active and not paused. |
MoveTo |
Moves the |
MoveTo |
Moves the |
PauseSequence |
Disable the weakpoint vulnerability and freeze the progress of each one. Weakpoints can only be damaged while the vault sequence is active. |
Reset |
Restores vault to default state, deactivates the device, and heals all weakpoints to max health. Requires the device to be enabled. |
StartSequence |
Begin the sequence of events to open the vault door without thermite, or unpauses the sequence if it was paused. Requires the device to be enabled. Weakpoints can only be damaged while the vault sequence is active. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |