Used to dynamically assemble or disassemble one or more building actors. Only available in LEGO islands.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
Name | Description |
---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
AssemblyFinishedEvent |
listenable(payload) |
Signaled when the device finishes assembling, at the same time as other 'finished' effects are started. |
DisassemblyFinishedEvent |
listenable(payload) |
Signaled when the device finishes disassembling. |
Progress |
?float |
The amount of progress the device has made towards fully assembling (1.0) or fully disassembling (0.0). |
Functions
Function Name | Description |
---|---|
Assemble |
Initiates the assembly process. |
Assemble |
Initiates the assembly process. |
Disable |
Disable this object. |
Disassemble |
Initiates the disassembly process. |
Disassemble |
Initiates the disassembly process. |
Enable |
Enable this object. |
GetTransform |
Returns the transform of the |
IsEnabled |
Succeeds if the object is enabled, fails if it’s disabled. |
IsPaused |
Succeeds if the device is paused, fails if it is not. |
MoveTo |
Moves the |
MoveTo |
Moves the |
Pause |
Pause the assembly or disassembly process. |
Pause |
Pause the assembly or disassembly process. |
Reset |
Resets affected building actors to the state they were in at the start of the round. |
Reset |
Resets affected building actors to the state they were in at the start of the round. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |