Used to control a Battle Royale-style storm with up to 50 phases.
Like basic_storm_controller_device
s, you can use this storm to keep players inside a playable area, but unlike the basic_storm_controller_device
, this device generates multiple storm phases. When used in conjunction with advanced_storm_beacon_device
s, you can customize each phase of the storm by applying one or more beacons and setting customization options for the specific phase you assign to that beacon.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
storm_controller_device |
Base class for various specialized storm devices. See also: |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
PhaseEndedEvent |
listenable(payload) |
Signaled when storm resizing ends. Use this with the On Finish Behavior option for better controls. |
Functions
Function Name | Description |
---|---|
DestroyStorm |
Destroys the storm. |
GenerateStorm |
Generates the storm. Generate Storm On Game Start must be set to No if you choose to use |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |