To import a MetaHuman body DNA file, navigate to the File > Import from DNA menu in the main Pose Editor window.
| Option | Description |
|---|---|
Import Skeleton | Create a skeleton from the data in the DNA file. If this is not enabled, the process will attempt to find a matching skeleton in the scene. |
Import Geometry | Import the geometry and skinning into the scene. |
Unpack RigLogic | Enabling this allows you to unpack the RBF and Swing/Twist data from a DNA file into a format that can be easily edited. |
Unpack RBF | Unpack the RBF data from the DNA file to UERBFSolver nodes. |
Unpack Swing/Twist | Unpack the swing and twist setups from the DNA file to SwingTwistEvaluator nodes. |
Up Axis | Select the up axis to use, either using the default from the DNA file or overriding with Y and Z. |
With the import complete, you can move on to authoring:
Authoring RBF
Drive the translation, rotation, and scale of a joint based on the rotation of another joint.
Authoring Swing and Twist
Use swing and twist to control corrective deformations.