You can use the Grind Powerup device to force players to slide on any surface. As they slide, sparks fly from their feet with a spark effect. This effect, along with the ambient audio, shows how long the powerup lasts.
This can be useful in brawl games where you can offer a status buff to increase the damage they put out, or to boost their speed.
You can also use it in skillrun- or parkour-type games where you can raise stakes by forcing players to slip on a surface, making the run more challenging.
Finding and Placing the Device
Click image to enlarge.
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the Customize popup doesn’t open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device’s purpose, so it’s easier to remember what each one does.
Device Options
Default options include a duration of 3 seconds, with 15 seconds until respawn. These and a number of other options can be customized to suit your gameplay.
You can also set the device to affect only the player who picks it up, or the player's whole team.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Effect Duration | 3 Seconds, Infinite, Pick a time | Determines how long the effect lasts. |
Time To Respawn | Never, Instant, 15 Seconds, Pick a time | How long until the item respawns after it is picked up. |
Ambient Audio | On, Off | When set to On, the device makes a sound when players are nearby. |
All Options (Additional)
Option | Value | Description |
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Disables Effect On Pickup | No, Yes | If set to Yes, the effect will be cancelled when a player picks up the device. |
Pickup Radius | On Touch, Pick a distance | How close the player needs to be to collect the device. |
Spawn On Minigame Start | Yes, No | Determines whether the device will spawn immediately at the start of a minigame. If set to No, the device will spawn only at the respawn time set under Time To Respond. |
Pick Up Audio | On, Off | Determines whether a sound plays when a player picks up the device. |
Selected Team | Any, Pick a team | Only the selected team can interact with this device. |
Selected Class | Any, Pick a class | Only the selected class can interact with this device. |
Apply To | Player, Player’s Team, Player’s Class, Same Class in Player’s Team, All Players | Effect will only be applied to the selected players. |
Who Can See This Powerup | Only Players That Can Pickup, All, None | Only selected players will be able to see the device. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Spawn When Receiving From | No Channel, Pick a channel number | Immediately spawns the device when a signal is received on this channel. |
Despawn When Receiving From | No Channel, Pick a channel number | When a signal is received on this channel, the device immediately despawns. It will not spawn again until it receives a signal on the Spawn When Receiving From channel. |
Pickup When Received From | No Channel, Pick a channel number | Picks up the powerup when a signal is received on this channel. This makes it possible to receive the powerup through another device. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Item Picked Up Transmit On | No Channel, Pick a channel number | Sends a signal on this channel when a player collects the powerup. |