Determines which participants should receive this reward. Override to customize recipient selection. Default: all participants where Info.Receives = true.
Verse using statement |
using { /UnrealEngine.com/Progression } |
GetRecipients<public><native><native_callable>(Memberships:[]quest_membership):[]quest_participant
Parameters
GetRecipients takes the following parameters:
| Name | Type | Description |
|---|---|---|
Memberships |
[]quest_membership |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetRecipients in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
native_callable |
Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier. |