Returns a progress message (e.g. "3 / 10").
Verse using statement |
using { /UnrealEngine.com/Progression } |
GetProgress<public><native><native_callable>():message
Parameters
GetProgress does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetProgress in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
native_callable |
Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier. |