Abstract base class for all quest objectives.
Verse using statement |
using { /UnrealEngine.com/Progression } |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
has_icon |
Interface that provides an icon. |
has_description |
Interface that provides descriptive names or text. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CompleteEvent |
listenable(payload) |
Signaled when this objective is considered complete. |
ProgressEvent |
listenable(payload) |
Signaled when this objective's progress changes. Payload: this objective. |
Functions
| Function Name | Description |
|---|---|
GetProgress |
Returns a progress message (e.g. "3 / 10"). |
GetContributors |
Determines which participants can contribute to this objective. Override to customize contributor selection. Default: all participants where Info.Contributes = true. |
IsComplete |
Succeeds if this objective is currently complete. |
SignalProgressEvent |
Signals ProgressEvent. Call from a subclass to notify progress subscribers. |