A Skeletal Mesh Actor is a special type of actor that is used to display complex animation data that was created in a 3D content creation software. Skeletal Meshes are made up of two parts: A set of polygons composed to make up the surface of the Skeletal Mesh, and a hierarchical set of interconnected bones which can be used to animate the vertices of the polygons. Skeletal Meshes are often used in Unreal Engine to represent characters or other animating objects. The 3D models, rigging and animations are created in an external modeling and animation application (3DSMax, Maya, Softimage, etc), and are then imported into Unreal Engine 4 and saved into packages by using the Unreal Editor Content Browser.
Skeletal Mesh
A Skeletal Mesh Actor is a special type of actor that is used to display complex animation data that was created in a 3D content creation software.
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