Powers of two are based on a binary numeral system, which is what computer machine language uses. This basically means successive doublings, such as 1, 2, 4, 8, 16, 32, 64, and so on. One practical application of this concept is when working with textures in UEFN. Graphics hardware across platforms works best with textures that conform to the power of two in their original dimensions. This results in graphics that perform better and are easier to render
power of two
Powers of two are based on a binary numeral system, which is what computer machine language uses.
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