A way of sharing data between different components. In UEFN, this is a communication framework that passes or shares data between components, including a Fortnite DS, a PC game client, an uncooked editor server, and the Fortnite Editor.
communication framework
A way of sharing data between different components. In UEFN, this is a communication framework that passes or shares data between components, including a Fortnite DS, a PC game client, an uncooked editor server, and the Fortnite Editor.
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