A container for all collision properties that can be set on a Static Mesh. When you import a Static Mesh into UEFN, the editor generates collisionprimitives to control how that mesh will render and interact with physics. Bounding boxes are used for things like rendering, culling, lighting, and physics.
bounding box
A container for all collision properties that can be set on a Static Mesh. When you import a Static Mesh into UEFN, the editor generates collisionprimitives to control how that mesh will render and interact with physics.
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