The player’s goal in an escape room is to find clues that lead them to the objects they need to escape from one or more rooms.

Después de crear este ejemplo, sabrás cómo usar el dispositivo activador, el dispositivo de mensajes del HUD, el dispositivo de activador de percepción, eldispositivo de colocador de objetos y el dispositivo de bloqueo, además de cómo usar objetos con los generadores de objetos.
Ingredients

Necesitarás:
Number | Device |
---|---|
1 | 2X Trigger device |
2 | 1X Player Spawn Pad device |
3 | 1X Conditional Button device |
4 | 1X Lock device |
5 | 1X End Game device |
6 | 1X HUD Message device |
7 | 1X Prop Manipulator device |
8 | 1X Item Spawner device |
9 | 1 objeto clave |
Objetos
Para que funcione esta mecánica de juego, necesitarás generar un objeto clave al usar el dispositivo de generador de objetos. El botón condicional consumirá el objeto clave cuando el jugador lo encuentre y lo equipe.
Para añadir un objeto al dispositivo de generador de objetos:
-
Arrastra un objeto de la lista hasta que veas el ícono de mochila.
-
Select the Item Spawner device.
-
Select Tab > Play.
-
Arrastra el objeto desde el espacio hasta el generador de objetos para equiparlo con el objeto.
Method
Place the first Trigger device somewhere that players are guaranteed to step on. This provides a way for the HUD Message device to send players their first clue.
El primer dispositivo activador también activará el dispositivo de manipulador de objeto, el cual hará que desaparezca el objeto (2) que oculta el objeto (1) para escapar y que el generador de objetos genere el objeto (1).
Place the Trigger device in front of a desk or beside a bed. Don’t place it directly in front of the player. Players should have a chance to explore the room before they get their first clue.
Cuando un jugador reciba una pista, comenzará a buscar los objetos que lo ayudarán a escapar de la sala. Cuando los jugadores encuentren un objeto, lo equiparán y se dirigirán a la puerta de escape.
Cuando el jugador lleve el objeto al dispositivo de botón condicional, el dispositivo de bloqueo abrirá la puerta de escape.
Place the second Trigger device outside of the escape door. When a player unlocks the door and steps on the Trigger device, the End Game device will be triggered to end the game.
Modified Options
Trigger Device #1 Options
Modified Options | |
---|---|
Trigger Sounds | Disabled |
Trigger VFX | Disabled |
Visible In Game | No |
Times Can Trigger | 3 |
Trigger Device #2 Options
Modified Options | |
---|---|
Trigger Sounds | Disabled |
Trigger VFX | Disabled |
Visible In Game | No |
Times Can Trigger | 1 |
HUD Message Device Options
Modified Options | |
---|---|
Message | Add a clue |
Using riddles for clues to key items is not only fun for players, it’s also fun for you. To create riddles, use the following prompts to think about the key items in a unique way:
-
Brainstorm words associated with the key item.
-
Use a thesaurus to find synonyms for the word.
-
Think about what life is like from the object’s point of view.
-
Use figurative language to describe what the item does, sounds like, or is.
Item Spawner Device Options
Place this device over the door inside the room where the hidden key is.
Modified Options | |
---|---|
Items Respawn | Off |
Base Visible In Game | Off |
Time Before Fisrt Spawn | Never |
Time Before Spawns | Never |
Run Over Pickup | On |
Conditional Button Device Options
Place this device above the door where the player will make their ultimate escape from the room.
Modified Options | |
---|---|
Missing Items Text | Need Key! |
Disable After Use | Yes |
Modified Event Options
Direct event binding allows devices to communicate directly, making your workflow more intuitive, and giving you more freedom to focus on your design ideas. The direct event binding system eliminates limitations because the devices communicate directly.Trigger Device #1 Event Options
Modified Event | Device | Value |
---|---|---|
On Triggered Send Event To | HUD Message Device | Show |
On Triggered Send Event To | Prop Manipulator | Hide Props |
On Triggered Send Event To | Item Spaner | Spawn Item |
Trigger Device #2 Event Options
Modified Event | Device | Value |
---|---|---|
On Device Sees A Player Send Event To | End Game device | Activate |
Conditional Button Device Event Options
Modified Event | Device | Value |
---|---|---|
On Activated Send Event To | Lock device | Open |
Tips and Tricks
Haz que los jugadores busquen varios objetos antes de desbloquear la puerta con el botón condicional. Un botón condicional puede solicitar que el jugador reúna varios recursos y objetos antes de desbloquear el dispositivo de bloqueo.
Use a Trigger device and the Item Spawner device to spawn an item when the player reaches a specific spot inside the escape room.
Use the HUD Message device to send the player a message to double-back and search for additional items, or provide clues about where a player should be searching.
Add a sound when the clue spawns.
Integración
You can use this mechanic multiple times in an escape room, or even add onto this mechanic to create a maze.