In this Island tutorial, pairs of players can traverse a maze to eliminate creatures and earn items as they fight their way to the final boss area. This tutorial will teach you how to use devices like the Creature Spawner and Class Selector.
The island code for this tutorial is 1601-8433-2131.
To play through this island, click CHANGE on the Fortnite Lobby screen. On the Discover screen, click the Island Code tab and enter the code for Create a Dungeon Crawler. Once you've seen all the gameplay features, you can explore this tutorial and recreate it on your island.
Props, Prefabs, and Galleries
A variety of Prefab and Gallery items were used to design this island. When recreating this island, test your creativity by envisioning a theme while mixing and matching items from various categories.
Be sure to fill any open areas with appealing props that match your island’s theme.
Lee los tutoriales requeridos para aprender a usar piezas de galería y construir salas de fase anterior a la partida y arenas.
Overview of Tutorial Steps
A continuación, te dejamos un resumen de los pasos a seguir para recrear esta isla, además del orden de pasos ideal:
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Create a new island using a starter island.
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Set up your island structure, such as an arena.
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Set up the pre-game lobby.
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Set up the player spawn area.
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Set up the class devices.
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Set up the powerup devices.
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Set up the creature managing devices.
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Set up the creature spawning devices.
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Set up the arena’s map.
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Set up the item granting devices.
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Set up the final boss area.
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Customize the island settings.
Create Your Island
To build your island use the following steps.
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Find your personal rift in the hub by locating the golden glow.
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Use the console next to your rift to create a new island. Press E to enter the GAME CREATION screen and select CREATE NEW. This displays the Select Type dialog.
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Under the tab STARTER ISLAND, there are three grid islands that vary by memory allocation (GRID ISLAND, LARGE GRID ISLAND, and XL GRID ISLAND). For this tutorial, choose LARGE GRID ISLAND.
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After you click CONFIRM, type a name for your island, then click CONFIRM again.
The portal will automatically load for you to teleport you into the island.
Be sure to check out our short video tutorials to learn more about the beginning steps to creating your island.
Set up the Pre-Game Lobby

Use the photo as a visual reference on device placement and creative possibilities.
The Pre-Game Lobby is where players can read the game rules while waiting for other players to join and the game to start.
In this section you will use the following devices:
Player Spawn Pads #1-2

Use the Player Spawn Pads to load players into the pre-game lobby.
Para configurar este dispositivo:
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Press the Tab key to open the Creative menu, then click the Devices tab.
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Equip the Player Spawn Pad, then click PLACE NOW, and place your spawn pad.
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Customize its options as shown below.
Opción Valor Explicación Visible In Game Off The spawn pads will not be visible in the game. Disable When Receiving From Channel 52 This signal is sent when the main player spawns are activated at the start of the game, preventing anyone from being sent back to the pre-game lobby. -
Select OK to save.
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Copy and place another Player Spawn Pad.
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Change the channel for Disable When Receiving From to Channel 53.
Setting Up the Player Spawn Area

Use the photo as a visual reference on device placement and creative possibilities.
For the starting area, create two rooms that will serve as a spawn point for players. Offer a combination of these devices throughout your arena to enhance the gameplay.
En esta sección, usarás los siguientes dispositivos:
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2 x Buttons
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1 x Item Granter
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2 x Locks
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2 x Speakers
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1 x HUD Message
Player Spawn Pads #3-4
Use Player Spawn Pads to spawn players into the arena.
To set up this device:
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Equip and place a Player Spawn Pad in the center of your spawn room.
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Customize its setting as shown below.
Option Value Explanation Priority Group 1 This spawn pad will have higher priority over the spawn pads in the pre-game lobby. Use as Island Start Off This spawn pad will not be used for the pre-game lobby. Visible in Game Off The spawn pads will not be visible during gameplay. Disable When Receiving From Channel 72 Grabbing the keycard wil send people to the secondary spawn pads in case they get eliminated once. When Player Spawned Transmit On Channel 52 This channel will disable the primary spawn pads and set the starting classes. -
Select OK to save.
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Copy and place another Player Spawn Pad in the other spawn room.
a. Change the channels for When Player Spawned Transmit On to Channel 53.
Designer Tips
You can set up an alternate feature for players to respawn without items and get a second chance from a new point in the dungeon. To do so, pair the Class Designer with a Class Selector to create a new class with slightly reduced health.
Button #1-2

Place a Button on a prop like a crate or a chest to indicate a searchable object to players. This tutorial uses a coffin prop. The Button will also grant a Class to players when pressed.
To set up this device:
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Equip and place a Button on a coffin prop.
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Customize its settings as shown below.
Option Value Explanation Interact time 3 Seconds This is the time spent interacting with the device to activate it. Times Can Trigger 1 This device will only activate one time. Interaction Text Search the Coffin This text indicates the required action from players. Visible During Game No The button will not be visible during the gameplay. Interaction Radius .75M This is the distance from the button players can be when interacting with it. When Interacted With Transmit On Channel 72 After the player interacts with this device it sends a signal on this channel to set up the character for the dungeon crawl and awards a keycard needed to open the door. -
Select OK to save.
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Copy and place this device into player 2’s spawn room.
Item Granter #1

Use the Item Granter to grant players the necessary items to start the gameplay.
To set up this device:
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Equip and place an Item Granter in an area outside the spawn area, unseen by players.
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Equip and drop a keycard that matches the one used for the Conditional Button onto the Item Granter.
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Equip and drop a pistol and a corresponding 50 stack of ammo onto the Item Granter.
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Customize its setting as shown below.
Option Value Explanation On-Grant Action Keep All All items in the player’s inventory will be kept. Grant All Items All three items registered are granted to the player at once. Equip Granted Item First Item The first item, a pistol, will automatically equip upon granting. Give Extra Ammo No The ammo will be given by a predetermined amount. Grant Item When Receiving From Channel 72 Pressing the Button on the coffin will grant these items. -
Select OK to save.
Designer Tips

Buttons can also be set up on items such as bookcases to allow them to be searched using an Item Granter.
Conditional Button #1-2

Register the same keycard from searching the coffin to the Conditional Button.
To set up this device:
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Equip and place a Conditional Button on the spawn room’s door.
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Customize its settings as shown below.
Option Value Explanation Can Be Used By All Anyone can interact with this device. Interact Time 3 Seconds It will take 3 seconds to interact with this device. Color Apple Green This color will be the device’s background. Use Color For Hologram Yes The chosen color will be the hologram’s background. Display Main Icon Locked This device will display a lock icon. Remain Unlocked After Activation On The device will stay unlocked after being activated. Visible During Game Hologram Only Only the holographic display of the needed key is shown in gameplay. Interaction Radius .25 This is the distance required to interact with the device. Show Keycard Direction No After picking a keycard, there will be no HUD directing them to the door. When Activated Transmit On Channel 75 This channel sends a signal to unlock the door and trigger a sound effect for each cell. -
Select OK to save.
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Copy and place the device in player 2’s spawn room.
a. Change the channel for When Activated Transmit On to Channel 76.
Lock #1-2

Place a Lock on the spawn room’s door.
To set up this device:
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Equip and place a Lock on the spawn room’s door.
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Customize its settings as shown below.
Option Value Explanation Visible During Game Off This device will not be visible during gameplay. Open When Receiving From Channel 75 Unlocking the Conditional Button with the keycard will send a signal to this channel. -
Select OK to save.
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Copy and place a Lock on the door to player 2’s spawn room door.
a. Change the channel to Open When Receiving From to Channel 76.
Speaker #1-2

Place a Speaker over the spawn room’s door to play a sound once the player has searched the prop through the Button.
To set up this device:
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Equip and place a Speaker over the spawn room’s door.
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Customize its settings as shown below.
Option Value Explanation Audio Selection Transition 1 Sets the audio that will play when activated. Volume Very Loud Sets how loud the audio will be when played. Sound Distance Near Determines the distance at which the sound will play. Activate on Hit No The speaker will not make a noise if hit with a pickaxe or shot. Activate When Receiving From Channel 75 This channel is paired with the Button to make a sound when activated. -
Select OK to save.
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Copy and place this device in player 2’s spawn room.
a. Change the channel for Activate When Receiving From to Channel 76.
Designer Tips
Place Speakers along your arena to provide ambient music that sets a mood. For example, use the Spookiest Carnival Laugh Audio Selection to create tension before an ambush.
HUD Message #1

Use a HUD Message to display on-screen text for players.
To set up this device:
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Equip and place a HUD Message anywhere in your spawn room.
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Customize its settings as shown below.
Option Value Explanation Message Nice! A weapon, some ammo, and a keycard! This will be the message displayed when the device is activated. Message Recipient Triggering Player The instigating player will be the target of this message. Time From Round Start Off This message will have to be activated instead of automatically playing after the round starts. Play Sound None There will be no audio from this device. Placement Top Center The HUD message will be placed in the top center of the screen. Show When Receiving From Channel 72 Interacting with the Button device will send a signal to trigger this device. -
Select OK to save.
Designer Tips
Place HUD Messages throughout your arena to offer commentary and narrative information to help immerse players into the gameplay. You can also use this device to warn the player of ambushes.
Setting Up the Class Devices

Use the photo as a visual reference on device placement and creative possibilities.
The background devices will drive the gameplay from an area unseen by players. You can place these devices outside of your arena.
In this section you will use the following devices:
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2 x Class Selectors
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1 x Class Designer
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1 x HUD Message
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2 x Health Powerups
Class Selector #1-2

Use the Class Selector to switch the player’s class and assign weapons when activated by the Button.
To set up this device:
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Equip and place a Class Selector in an area outside of your arena.
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Customize its settings as shown below.
Option Value Explanation Class to Switch To 2 When activated, the player switches to Class ID 2. Time to Switch Instant Players will instantly switch Class ID. Clear Items on Switch All Items The player’s inventory will clear when switching classes. Accent Color Golden This color will help distinguish the class selector. Enabled During Phase All This device will be used during all game phases. Change Player to Class When Receiving From Channel 52 Each player spawn pad will grant the same class on two different channels. -
Select OK to save.
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Copy and place a second Class Selector.
a. Change the channel for Change Player to Class When Receiving From to Channel 53.
Diseñador de clase

Use the Class Designer to set up the main class for players.
To set up this device:
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Equip and place a Class Designer beside the Class Selector.
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Customize its settings as shown below.
Option Value Explanation Class Name Standard This will be the name of the main class. Class Identifier 2 These settings will apply to Class ID 2. Starting Health 100% Health Players will have 100 health. Max Health 100 Health 100 is the maximum health players will have. Starting Shields 50% Shields Players will have half of their shields starting out. Max Shields 100 Shields Players will have a maximum of 100 shields available. -
Select OK to save.
Setting up the Powerup Devices

Use the photo as a visual reference on device placement and creative possibilities.
Powerups are how players can replenish health and shield throughout the gameplay. Health Powerups can be obtained by collecting Visual Effect Powerups scattered throughout the map.
In this section you will use the following devices:
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2 x Health Powerups
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1 x HUD Message
Health Powerup #1 - 2

Use the Health Powerup to restore the player's health and shield.
To set up this device:
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Equip and place a Health Powerup in an area outside of the arena.
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Customize its settings as shown below.
Option Value Explanation Modify Both Increases both health and shield when picked up. Effect % Increase This effect will be increased by a percentage of the base value. Effect Magnitude 5 The size of this effect will be 5%. Effect Duration 10 Seconds Combined with the above settings, over 10 seconds will regenerate 50% health and shields. Time To Respawn Instant This device will instantly be available to pick up again. Apply To All Players This device will heal both players. Pickup When Received From Channel 238 This device will be picked up after receiving a signal on this channel. -
Select *OK to save.
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Copy and place another Health Powerup.
a. Change the channel for Pickup When Received From to Channel 239.
Visual Effect Powerup

In your arena, randomly place Visual Effect Powerups as a way for players to trigger the Health Powerups. Players will recover health and shields when they touch the VIsual Effect Powerups.
To set up this device:
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Equip and place a Visual Effect Powerup in your arena for players to pick up.
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Customize its settings as shown below.
Option Value Explanation Color Apple Green The powerup will be this color. Time To Respawn Never The powerups will never respawn. When Item Picked Up Transmit On Channel 239 This will send a message to the HUD Message tutorial text. Other Visual Effect Powerups will be on Channel 238. -
Select OK to save.
HUD Message #2
Use this HUD Message to display text that explains Health Powerups.
To set up this device:
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Equip and place a HUD Message beside the Health Powerups.
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Customize its settings as shown below.
Option Value Explanation Message You notice you and your partner's health and shields start to regenerate. This text will display for ltriggering players. Time From Round Start Off This device will have to be activated instead of automatically playing after the round starts. Text Style Small The HUD text will have a small font. Play Sound None There will be no audio from this device. Placement Top Center The HUD placement will be at the top center of the screen. Show When Receiving From Channel 239 The tutorial message from picking up the first orb will be sent to this channel.
Setting up the Creature Managing Devices

Use the photo as a visual reference on device placement and creative possibilities.
The devices in this section will help manage creatures and what happens when they are eliminated.
In this section, you will use the following devices:
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13 x Creature Managers
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13 x Elimination Manager
Creature Manager 1 - 13

There are 13 creature types available in the Creature Manager. This device will determine the stats for each creature.
To set up this device:
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Equip and place a Creature Manager in an area outside of your arena.
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Customize its settings as shown below.
Option Value Explanation Health 200 Determines the registered monster’s health. This device is for the default creature, Fiend. Score 1 Eliminating a creature of this type will award a score of 1. Score Distribution All to Killer** Only the person who gets the last hit is awarded the score. Damage to Player 25 The registered creature will damage the player for 25 points. -
Place a Creature Manager for each Creature Type, there will be 13 in total.
a. Scale the difficulty by slowly increasing Health, Score, Damage to Player, and Movement Speed for each creature.
Elimination Manager 1-13

Usa el administrador de eliminaciones para determinar qué ocurrirá cuando se elimine a una criatura. Puedes soltar objetos, como objetos y armas, en este dispositivo para establecer una probabilidad de que los suelte la criatura cuando el jugador la elimine.
To set up this device:
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Equip and place an Elimination Manager in front of the Creature Manager for Fiend.
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Suelta una variedad de armas o un objeto en el dispositivo para recompensar a los jugadores.
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Customize its setting as shown below.
Option Value Explanation Number Of Items Dropped 1 There will only be one item dropped at a time. Target Type Fiend This device is managing the Fiend creature type. Random Drop Random Of the registered items, only one will be dropped. Drop Chance 15% There is a 15% chance that eliminating the Target Type’s creature will drop an item. -
Copy and place this device for each Target Type except for Megabrute and Red Brute. There will be 11 devices in total. You can place the Elimination Manager in front of the matching Creature Manager.
a. The Megabrute and Red Brute will have no elimination manager.
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Copy and place two more Elimination Managers.
a. Suelta una variedad de munición en uno y objetos de uso en el otro.
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Customize their settings as shown below.
Option Value Explanation Number Of Items Dropped 1 There will only be one item dropped at a time. Target Type All Creatures Any creature can drop items from this device. Random Drop No Repeats This device cycles through all items before shuffling and repeating. Tasa de aparición 90 % El administrador de eliminaciones de munición soltará su contenido el 90 % de las veces. En el administrador de eliminaciones de objeto, establece esta opción en 15 %. -
Select OK to save.
Spawn Creatures in the Arena

Use the photo as a visual reference on device placement and creative possibilities.
Build a large, maze-like dungeon with creature ambushes for players to adventure while making their way to a final boss room. This section will show you how to fill your arena with triggers to spawn creatures when players walk through them.
In this section, you will use the following devices:
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~ x Triggers
Creature Spawner

Use Creature Spawners to spawn enemies in your arena for players to eliminate.
To set up this device:
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Equip and place the Creature Spawner in your arena.
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Customize its setting as shown below.
Option Value Explanation Creature Type Fiend Creatures of this type will pull from the setup in the Creature Manager. Number of Creatures 1 The total number of creatures that can be active at once. Increase this setting to adjust the difficulty. Total Spawn Limit 1 The total number of creatures spawned before stopping. Gradually increase this setting to add difficulty to your gameplay. Wave Timer 5 Seconds The time between spawns before the spawn limit is maxed out. Activation Range 3 Tiles The distance the player has to be before spawning. Spawner Visibility Off This device will not be visible. Damage Spawner After Spawn Off The spawner will not damage itself to be destroyed and stop spawns. Max Spawn Distance ½ Tile The maximum distance that creatures will appear from the spawner. Spawn Through Walls Off Creatures will not spawn through walls, but near the player. Preferred Spawn Location Random Creatures will appear anywhere within the ½ tile. Enabled At Game Start Disabled This device must be turned on by a trigger or channel to activate. Enable When Receiving From Channel 296 Creature Spawners will be tied to a Trigger device for players to walk through before spawning. Set new channels for each pair of Triggers and Creature Spawners. -
Select OK to save.
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Copy and place Creature Spawners along your arena, changing the Creature Type each time. Make sure to place your devices a good distance apart from each other.
a. Increase the settings for Number of Creatures, Total Spawn Limit, and Wave Timer to scale the difficulty as players progress.
Designer Tips

You can also use Creature Placers to spawn individual creatures in your arena. Use this device to individually place where creatures will spawn.
In addition to using keycards to unlock areas, you can also set doors to unlock when players eliminate strong creatures like the Megabrute.
Trigger #1

Use Triggers to send a signal that activates nearby Creature Spawners.
To set up this device:
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Equip and place the Trigger either in front or behind the Creature Spawner.
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Grow or shrink your triggers to create a wall that players cannot miss when walking through the arena.
a. Triggers behind the Creature Spawners will spawn creatures behind the players when activated.
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Customize its settings as shown below.
Option Value Explanation Times Can Trigger 1 Players can only trigger this device once. Trigger Sound Disabled This device will have no audio. Trigger VFX Disabled This device will have no VFX. Visible in Game No This device will not be visible in the game. When Triggered Transmit On Channel 296 This trigger will activate the Creature Spawner above. Set new channels for each pair of Triggers and Creature Spawners. -
Select OK to save.
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Copy and place Triggers either before or after your Creature Spawners along your arena.
Designer Tips
Create corner ambushes for players by linking opposite creature spawners to one trigger. Creatures will spawn in two directions for players to combat simultaneously.
Puedes ocultar emboscadas de criaturas detrás de paredes destructibles al usar materiales de recursos. Configura emboscadas más complicadas al emparejar activadores con dispositivos explosivos que pueden destruir piezas de pared.
También puedes crear una zona segura al emparejar zonas de pesca y [**barriles de cañas de pescar] en una zona lejos de las criaturas para que los jugadores se relajen y pesquen objetos que los ayudarán durante la jugabilidad.
Add a Map to Your Arena

Use the photo as a visual reference on device placement and creative possibilities.
Spread Map Indicators throughout the arena as needed. This device will appear on the minimap and give location information to players.
In this section, you will use:
- ~ x Map Indicators
Map Indicator

Once the minimap is unlocked, you can set up Map Indicators to progressively unlock over time. Multiple copies of these can be added to various locations in your arena.
To set up this device:
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Equip and place a Map Indicator in an area you would like players to know their location.
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Customize its settings as shown below.
Option Value Explanation Enabled On Game Start No This device is not automatically enabled and will need to be triggered by a channel. Icon Custom Choose an icon for your map. Text Insert text This field should briefly describe the area they are in. Enable When Receiving From Trigger Channel Match this channel to a nearby trigger to send a signal. -
Select OK to save.
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Copy and spread this device along areas where you would like to show the player’s location. Change the text as needed.
Designer Tip
Use a pair of HUD Controllers to toggle the minimap on and off. Set one HUD Controller to show the minimap and another to not show the minimap. These devices will be enabled and disabled when receiving a signal from a device like the Button.
Setting up Item Granting Devices

Use the photo as a visual reference on device placement and creative possibilities.
Encuentra una manera única de otorgar munición y objetos a los jugadores. Estos objetos servirán para reabastecer a los jugadores mientras se abren camino luchando en el juego.
You will need to select a prop for players to simulate gathering resources. This tutorial will use an anvil prop.
In this section we will use the following devices:
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1 x Explosive
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2 x Triggers
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1 x Item Granter
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1 x Item Spawner
Explosive

Use an Explosive to destroy the anvil prop after the appropriate amount of ammo is made.
To set up this device:
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Equip and place an Explosive device on top of the prop. This device should be away from walls and floors, in a position to only destroy the anvil.
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Customize its settings as shown below.
Option Value Explanation Blast Radius 0.25 This will be the explosion’s blast radius in meters. Player Damage 0 There will be no damage to players. Structure Damage 100 The explosion will do 100 points of damage to surrounding structures. Damage Indestructible Buildings Yes The explosion will destroy props and environments that are invincible to player damage. Knockback Low There will be a low knockback effect during the explosion. Visible During Game No This device will not be seen during the gameplay. Collision During Game Off There will be no collision during gameplay. Show Health Bar No The device’s health bar will not be visible in-game. Explode When Receiving From Channel 1 The device will explode and destroy the anvil when receiving a signal on this channel. -
Select OK to save.
Trigger #2-3
Place a Trigger and grow its volume to completely cover the anvil. When players switch to their pickaxe or damage the anvil, it will trigger ammo and build up the incremental damage to destroy the anvil.
To set up this device:
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Equip and place a Trigger to completely cover the anvil.
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Customize its settings as shown below.
Option Value Explanation Triggered By Player Off The player contacting this trigger does not activate it. Triggered By Damage On Damage will activate this trigger. Times Can Trigger 9 This device can be activated nine times. Transmit Every X Triggers 3 Every time this device is triggered 3 times, it will send out one activation. Trigger Sound Disabled This device will not have audio. Trigger VFX Disabled This device will not have visual effects. Visible In Game No This device will not be visible in the game. Receive Damage While Invisible Take Damage This device will still take damage even though it is invisible. When Triggered Transmit On Channel 2 This signal will be sent to create ammo and build up the incremental damage that will cause the explosion. -
Select OK to save.
Place another Trigger adjacent to the first one. This Trigger will keep track of the activations before sending a signal to blow up the anvil with the Explosive device.
To set up this device:
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Equip and place a Trigger beside the one you just placed.
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Customize its settings as shown below.
Option Value Explanation Triggered By Player Off Contact with the player will not activate this device. Times Can Trigger 3 This device will send out one activation for every three times it is triggered. Transmit Every X Triggers 3 Every time this device is triggered 3 times, it will send out one activation. Trigger Sound Disabled This device will not have audio. Tigger VFX Disabled This device will not have visual effects. Visible In Game No This device will not be visible in-game. Trigger When Receiving From Channel 2 Hitting the Trigger above will send a signal to Channel 2, which will trigger this device. When Triggered Transmit On Channel 1 The Explosive device will detonate after receiving enough activations from receiving a signal on this channel. -
Select OK to save.
Item Granter #2
Use an Item Granter to award players ammo after successfully hitting the anvil.
To set up this device:
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Equip and place an Item Granter outside of your arena, in an area unseen by players.
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Register your chosen ammo to the device by dropping it from your inventory onto the device.
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Customize its settings as shown below.
Option Value Explanation On-Grant Action Keep All The player’s inventory will remain unaffected when an item is granted. Grant On Cycle No Cycling the inventory will not grant items. Give Extra Ammo No Extra ammo will not be granted. Cycle Behavior Wrap Grantable items will loop if the end of valid items to grant is reached. Grant Item When Receiving From Channel 2 Damaging the anvil trigger will activate this device. Cycle To Random Item When Receiving From Channel 2 The order that the ammo is given will be randomized. -
Select OK to save.
Generador de objetos

Usa generadores de objetos para ofrecer objetos, munición o armas a los jugadores.
To set up this device:
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Equip and place Item Spawners in areas of your map where you would like to offer items.
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Equip and register items you want to offer by dragging them out of your inventory onto the device.
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Customize their settings as shown below.
Option Value Explanation Items Respawn Off Items do not respawn. Base Visible During Game No The device will not be visible during gameplay. Time Between Respawns Never Items can only be picked up once. Bonus Ammo For Weapons No Any weapons offered will not be given bonus ammo. Run Over Pickup On The spawned item is automatically picked up when ran over. -
Select OK to save.
Setting Up the Final Boss Area

Use the photo as a visual reference on device placement and creative possibilities.
This area will be the final boss area where players will battle their final, hardest round of creatures before ending the game.
In this section we will use the following devices:
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1 x Button
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2 x Timed Objective
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~ x Creature Spawner
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1 x End Game
Player Checkpoint Pad

Set a Player Checkpoint Pad to be activated by a Trigger so that players can respawn only after reaching the entrance to the final boss area. Place a Trigger in a position that players can reach before the Player Checkpoint Pad.
To set up this device:
-
Equip and place a Player Checkpoint Pad at the entrance of the final boss area.
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Customize its settings as shown below.
Option Value Explanation Visible During Game Off The checkpoint will not be visible during gameplay. Play Activate FX Off Activation FX is not played during gameplay. Activate When Receiving From Channel 3 Pair this channel with the Trigger you placed before it. -
Select OK to save.
Button #3
Place a Button on a throne or a prop that symbolizes a boss area for players to search.
To set up this device:
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Equip and place a Button on a throne prop.
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Customize its settings as shown below.
Option Value Explanation Interact Time 3 Seconds This device will activate after 3 seconds of interaction. Times Can Trigger 1 This device can only be used once. Trigger Sound Disabled There will be no audio from this device. Interaction Text Search the throne? Alter this text for whichever prop is used in place of a throne. Interaction Radius 1.5M The device can be interacted with at this distance. When Interacted With Transmit On Channel 4 Pair this channel with the first Timed Objective’s Start When Receiving From setting. -
Select OK to save.
Timed Objective #1-2

Use the Timed Objective to give a five-second warning to players about the final wave.
To set up this device:
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Equip and place a Timed Objective in the final boss room.
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Customize its settings as shown below.
Option Value Explanation Time 5 Seconds This device will activate the timer after 5 seconds. Timer Label Text I don’t think we should have done that. Add a text that matches the theme of your gameplay. Hologram Until Activated No This device will not have a hologram display during gameplay. Visible During Gameplay No This device will not be visible during gameplay. Countdown Visible On HUD No The five-second countdown will not be shown on the HUD. Urgency Mode Disabled There will be no sound effects for the last seconds of the countdown. Start When Receiving From Channel 4 After pressing the button, this timer immediately begins counting down. Pair this channel with the Button device just placed. When Completed Transmit On Channel 5 After finishing, this starts the main timer countdown that lasts until the creature wave. -
Select Ok to save.
Place another Timed Objective to disable the Creature Spawners and end the final battle.
To set up this device:
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Equip and place a second Timed Objective.
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Customize its settings as shown below.
Option Value Explanation Time 2.5 Minutes This device’s timer will last for this duration. Timer Label Text Stay alive for… Add a text that matches the theme of your gameplay. Hologram Until Activated No The device will have no hologram during gameplay. Visible During Gameplay No This device will not be visible during gameplay. Start When Receiving From Channel 5 After the intermediary timer goes off, this one will start. When Completed Transmit On Channel 6 After two and a half minutes, this device sends a signal to disable the creature spawners. -
Select OK to save.
Creature Spawner #2
Use Creature Spawners to continuously spawn creatures until receiving a signal from the second Timed Objective.
To set up this device:
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Equip and place a Creature Spawner in the final boss room.
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Customize its settings as shown below.
Option Value Explanation Creature Type Fiend Choose a creature type that is threatening and difficult to eliminate. Number of Creatures 2 Only two creatures will be spawned at once. Total Spawn Limit 50 The spawner will stop after 50 creatures are spawned. Wave Timer 1 Second There will be one second between waves of creatures. Activation Range 9 Tiles Creatures will spawn once the player is nine tiles away. Despawn Range 14 tiles Creatures will despawn once the player is 14 tiles away. Despawn Type Distance to Spawner** Players must be 14 tiles away from the spawner to despawn creatures. Invincible Spawner On The spawner will be immune to damage. Spawner Visibility Off The spawner will not be visible during gameplay. Damage Spawner After Spawn Off The spawner will not take damage from spawning creatures. Max Spawn Distance ½ Tile This is the maximum distance a creature can spawn from the spawner. Spawn Through Walls Off There must be a line of sight to a spawn location within ½ tile. Preferred Spawn Location Random Creatures will appear randomly within the allowed area. Enabled at Game Start Disabled This device must be activated to function. Enable When Receiving From Channel 5 This device will activate after the first timer goes off. Disable When Receiving From Channel 6 This device is disabled after the exit is generated at the end of the creature rush. -
Select OK to save.
Designer Tips
Add flair to your final boss area by pairing an Explosive with a destructible prop to explode after the final timer, revealing an exit door for players to finish the game.
Dispositivo de terminar partida

Once players finish the creature wave, pair an End Game with a Trigger in front of a door for players to exit. Once players exit the door, it will trigger the game’s end.
To set up this device:
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Equip and place an End Game in the final boss room.
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Customize its settings as shown below.
Option Value Explanation What to End End Round Ends the round and finished the game when activated. Custom Victory Callout You won! Insert a custom message that fits with your game’s theme. Activate When Receiving From Channel 7 Pair this channel with a Trigger that players will walk through to automatically end the game. -
Select OK to save.
Customize the Island Settings
These settings will create a two-player gameplay that tracks enemy elimination on the HUD.

To modify gameplay settings, press the TAB key and click MY ISLAND at the top of the screen. From here, you can access the GAME, SETTINGS, and UI tabs.
My Island - Game
Modified Setting | Option | Explanation |
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Max Players | 2 | Determines the maximum number of players this gameplay has. |
Teams | Cooperative | Players will work together to progress through the gameplay. |
Team Size | 2 | Determines the maximum number of players per team. |
Matchmaking Type | Flexible Teams | Allows party members to be on any team to matchmake quickly and keep games full. |
Default Class Identifier | 3 | Players will start the game as Class 3. |
Spawn Limit | 2 | Players will only have two times to spawn into the map. |
Total Rounds | 1 | This gameplay will only have one round. |
Time Limit | None | There will be no time limit for this gameplay. |
My Island - Settings
Modified Setting | Option | Explanation |
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Starting Shields | 100% Shields | Players will spawn with full shields. |
Allow Building | None | Players will not build in this gameplay. |
Pickaxe Range Multiplier | Medium | The pickaxe will have a medium range. |
Auto Pickup Pickups | No | Players will not automatically pickup items. |
Auto Pickup Ammo | Yes | Players will automatically pickup ammo. |
Recoger objetos automáticamente | No | Los jugadores no recogerán objetos automáticamente. |
Auto Pickup Weapons | No | Players will not automatically pickup weapons. |
Fall Damage | On | Players will take damage when they fall. |
UI
Modified Setting | Option | Explanation |
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Game Score Display Time | 5 Seconds | The game score will display for five seconds. |
Round Score Display Time | 5 Seconds | The round score will display for five seconds. |
HUD Info Type | AI Enemy Elimination | The HUD will track AI enemy eliminations. |
Max Trackers On HUD | 1 | The HUD will only have one tracker. |
Round Win Condition | Score | Players with the most score will win. |
Tiebreaker 1 | AI Eliminations | The tiebreaker will be AI eliminations. |