Unreal Engine contiene herramientas cinemáticas exhaustivas que te permiten crear secuencias animadas y cinemáticas. Puedes pilotar cámaras para crear recorridos aéreos de niveles, animar luces, mover objetos, animar personajes, renderizar secuencias de salida y mucho más. El núcleo de estos procesos de trabajo es Sequencer, un potente paquete de edición no lineal. Sequencer es la herramienta principal que usarás para crear cinemáticas en Unreal Engine.
Esta página contiene enlaces a documentación sobre las herramientas de cinemática de Unreal Engine y ejemplos reales de sus procesos de trabajo asociados.
Primeros pasos
Si estás empezando a aprender sobre cinemáticas y Unreal Engine, las siguientes páginas tratan los aspectos básicos del editor Sequencer. Se proporcionan guías sencillas para ayudarte a aprender las acciones comunes que puedes realizar al crear cinemáticas.
Crear animaciones de cámara
Guía introductoria para crear animaciones de cámara en el Secuenciador.
Aplicar animación a un personaje
Guía introductoria para añadir animaciones a personajes en el Secuenciador.
Animar una luz
Guía introductoria para animar luces en Sequencer.
Activar partículas
Guía introductoria para activar distintos tipos de partículas en el Secuenciador.
Edición en Sequencer
En estas páginas se describen las herramientas, las funciones y los procesos de trabajo del editor Sequencer, así como las herramientas relacionadas con Sequencer.
Sequencer Editor
An overview of the Sequence Editor's user interface, tools, and options.
Curve Editor
Tweak your keyframes and curves by using the Curve Editor and tools within it.
Tracks
Create tracks that affect your actors in Sequencer.
Sequences, Shots, and Takes
Edit cinematics in a non-linear editor using Sequences, Shots, and Takes.
Actor Sequence Component
Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.
Take Recorder
Record Editor, Gameplay, and Live Link Actors with Take Recorder.
Keyframing
Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.
Editor Preferences and Project Settings
Tweak Sequencer's behavior using Editor and Project Settings.
Renderizado de película
Describe las opciones disponibles a la hora de renderizar tus secuencias de cinemática.
Importing and Exporting FBX files
Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.
Template Sequences
Reuse animation data created in sequencer with Template Sequences.
Sequencer Tags and Groups
Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.
Dynamic Binding
Dynamic Binding provides custom Blueprints logic that picks which object to possess in the level or which to spawn.
Spawnables and Possessables
Spawn temporary Actors, lights, and other objects in your scene by using Spawnables.
Sequencer Playlists
Prepare and trigger Sequences during your virtual production session.
Python Scripting in Sequencer
Learn common Python scripting commands and features used with Sequencer.
Cámaras
Las siguientes páginas contienen información sobre la configuración y el uso de cámaras en tus cinemáticas.
Actor Cámara cinemática
El actor Cámara cinemática se utiliza como tipo de cámara principal para filmar contenido cinemático en Unreal Engine.
Virtual Cameras
Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.
Camera Rigs
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Camera Shakes
Create camera shake effects in Unreal Engine.
Cinematic Viewport
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Image Plate
Play full screen videos and image sequences on your cameras using Image Plates.
Renderizado
Movie Render Queue de Unreal Engine te permite producir tus escenas cinemáticas en una secuencia de imágenes. En estas páginas se describe cómo usar esta herramienta.
Guías y ejemplos del procedo de trabajo
Estas guías prácticas te guiarán sobre cómo crear ciertos ejemplos de contenido cinemático.
Creating Camera Cuts Using Sequencer
Learn how to create camera cuts in Sequencer.
Creating Level Sequences with Dynamic Transforms
Dynamically change locations of your Sequencer content using Transform Origin Actors.
Blending Gameplay and Sequencer Animation
Seamlessly blend character and camera animation from Sequencer to gameplay using Animation Blueprints and Slots.
Switching Actor Materials in Sequencer
How to change materials for an Actor in a Sequence.
Referencing the Player in Sequencer
Reference the player in Sequencer by using a proxy substitute, then changing the binding at runtime.
Rendering Out Cinematic Movies
Shows you can render out your cinematic sequences to a saved movie file on your computer.
Rendering from Multiple Camera Angles
Learn how to render from multiple cinematic cameras within the same sequence without needing to create extra shots or takes.
Calling Events through Sequencer
Example of how you can use Sequencer's Event Track to fire off Events in Blueprint.
Trigger Level Blueprint Events from Sequencer
Use Blueprint Interfaces to communicate Sequencer's Event Track to a Level Blueprint
Using Take Recorder
How-to use Take Recorder to record sequences with motion capture.
Actor Rebinding in Blueprints with Sequencer
This example illustrates how you can apply Sequences to dynamic objects at runtime that are different than the one the Sequence was authored with.
Applying Burn Ins
Shows how you can apply overlays from UMG to rendered Sequencer movies.
Controlling Anim Instances with Sequencer
Shows how to animate variables on anim instances through possessables
Importing & Exporting Edit Decision Lists (EDLs)
Illustrates how you can import and export EDLs for use in external video editing software applications.
Triggering Sequences from Gameplay
Illustrates how to trigger a Sequence from an in-game event.
Keeping or Restoring Changes Made by Sequencer
Describes how to keep any changes made through Sequencer when it has completed or restore changes back to their original state.
Blending Animation Blueprints with Sequencer
Describes how you can take a the pose from an Animation Blueprint and blend it with animations defined inside a Level Sequence.
Atajos de teclado del proceso de trabajo y manual de instrucciones
Estas páginas contienen pequeños consejos relacionados con el proceso de trabajo, teclas rápidas y otros atajos para ahorrar tiempo.
Muestras de cinemática
También puedes buscar y descargar proyectos prefabricados para aprender cómo se crearon estos ejemplos de contenido con Sequencer.
Automotive Configurator Sample
How to setup the Automotive Configurator sample project, render a commercial with Movie Render Queue, and edit with the Variant Manager.
Meerkat Demo
How to set up the Meerkat demo, render it with Movie Render Queue, and explore its animation and optimization features
Slay
Fully realize your virtual production workflows in Unreal Engine by learning about Slay and its cinematic techniques.