In the following How - To we will take a look at using the Proxy Geometry Tool to create new Static Meshes and Textures for your UE5 projects levels.
Steps
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The Proxy Geometry Tools are part of the Merge Actor tools so to open them up you need to go to Tools and then click on the Merge Actors option.
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When the Merge Actors tool is open, you should see two icons at the top. Click on the second icon to show the options for the Proxy Geometry Tools.
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The options in the Proxy Geometry tool will only become active when you have Static Meshes selected in a level.
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Navigate to a location in a level and then start selecting Static Meshes. For this example 21 Static Meshes have been selected but please feel free to select as many Static Meshes as you want.
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With the Static Meshes still selected locate the Merge Actors window and then press the Merge Actors button to begin the Proxy Geometry tool creation process.
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When prompted, specify a Name and Location for the new assets that the Proxy Geometry Tool will create. Once that is completed, press the Save button to continue the Proxy Geometry tool creation process.
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The time that it takes for the Proxy Geometry tool to finish can range from a few minutes to a few hours. The current progress will be shown in the following window.
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When the Proxy Geometry tool has completed, go to the Content Browser and search for the newly created assets by input the name given to them in step five.
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End Result
To view the Static Mesh that was created, go to the Content Browser and double-click on the Static Mesh that was generated. When looking at the Static Mesh in the Static Mesh Editor, note the reduced triangle and material count.
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