User Interface
Focus
Section | Description |
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Render Focus Rule | Rule to determine whether the Engine should render the Focus Brush for widgets that have user focus. You can choose from the following options:
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Hardware Cursors
Section | Description |
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Hardware Cursors | This setting overrides default cursors provided by the operating system with the raw image files that you specify. |
Software Cursors
Section | Description |
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Software Cursors | This setting overrides hardware cursors with the Unreal Motion Graphics widgets that you specify. |
DPI Scaling
Section | Description |
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Application Scale | (Optional) An application scale to apply on top of the custom scale rules. For example, if you want to expose a property in your game title, you can modify this underlying value to scale the entire UI. |
DPI Scale Rule | The rule to use when deciding what scale to apply. You can choose from the following options:
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Custom Scaling Rule Class | If you set the DPI Scale Rule to Custom, select the class to use instead of any of the built-in rules. |
DPI Curve | Controls how the UI is scaled at different resolutions based on the DPI Scale Rule. |
DPI Curve (External Curve) | Select a Curve Asset from the Content Browser to use instead of the base DPI Curve setting. |
Allow High DPI in Game Mode | If enabled, the game window will have high-DPI awareness enabled on desktop platforms. We recommend that you enable this only if the game UI allows users to modify 3D resolution scaling. |
Design Screen Size | Used only with the Scale to Fit scaling rule from the DPI Scale Rule options. Defines the native resolution that the source UI textures werer created for. DPI scaling at this screen resolution will be set to 1.0. |
Widgets
Section | Description |
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Load Widgets on Dedicated Server | If disabled, widget references will be stripped during cook for server builds and not loaded at runtime. |