Character animations in Unreal Engine are built on the foundation of a Skeletal Mesh, a rigged mesh that can be manipulated to create animations. In addition, Animation Blueprints can be augmented to Skeletal Meshes to apply logic that governs animation behavior and interactions within levels.
Unreal Engine provides a variety of animation tools to work with Skeletal Meshes to further enhance your animations. This page provides an overview of these primary systems.

Animation Editors
Here you will find information about the Animation Editors in Unreal Engine, such as the Skeleton Editor, the Animation Sequence Editor, and the Skeletal Mesh Editor.
Animation Blueprints
In Unreal Engine, Animation Blueprints are a powerful and versatile system that provides you with the ability to visually script your animation behavior. With Animation Blueprints, you can control animation blending, script interactions, and create other procedural behaviors.
Animation Assets and Features
These pages contain information about the various Animation Assets and their associated features available to you.
Live Link
The pages below will help you set up and operate Live Link, a tool for real-time streaming of animation data from external DCC environments.
Debugging and Optimization
For performance and debugging concerns, the following pages contain information about animation debugging and optimization.
Workflow Guides and Examples
Contained below are guides and content examples created using Unreal Engine's animation tool kit.
Animation Shortcuts and Tips
Here you can find workflow shortcuts, tips, and console commands to foster more efficient and productive techniques when utilizing the many animation tools Unreal Engine has to offer.