
This node sets up the layout for the TexturePlusEye
function in ESpectatorScreenMode
.
Inputs
Pin Location | Name | Description |
---|---|---|
![]() |
(In) Exec | Input execution pin. |
![]() |
Eye Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in. Values are normalized between |
![]() |
Eye Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in. Values are normalized between |
![]() |
Texture Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in. Values are normalized between |
![]() |
Texture Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in. Values are normalized between |
![]() |
Draw Eye First | If this flag is set to True , the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye. |
![]() |
Clear Black | If this flag is set to True , the Render Target will be drawn black before either rectangle is drawn. |
Output
Pin Location | Name | Description |
---|---|---|
![]() |
(Out) Exec | Output execution pin. |