unreal.ZoneGraphTagFilter
¶
- class unreal.ZoneGraphTagFilter¶
Bases:
StructBase
Filter passes if any of the ‘AnyTags’, and all of the ‘AllTags’, and none of the ‘NotTags’ are present. Setting include or exclude tags to None, will skip that particular check.
C++ Source:
Plugin: ZoneGraph
Module: ZoneGraph
File: ZoneGraphTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
all_tags
(ZoneGraphTagMask): [Read-Write]any_tags
(ZoneGraphTagMask): [Read-Write]not_tags
(ZoneGraphTagMask): [Read-Write]