unreal.WorldPartitionHLODBlueprintLibrary

class unreal.WorldPartitionHLODBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

World Partition HLODBlueprint Library

C++ Source:

  • Module: Engine

  • File: HLODBlueprintLibrary.h

classmethod build_hlod_for_actors(actors) bool

Build HLODFor Actors

Parameters:

actors (Array[Actor])

Return type:

bool

classmethod build_hlod_for_volume(box) bool

Build HLODFor Volume

Parameters:

box (Box)

Return type:

bool