unreal.WidgetSegmentValueOverride

class unreal.WidgetSegmentValueOverride

Bases: StructBase

Widget Segment Value Override

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraVariableMetaData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_icon (Texture2D): [Read-Write] If set, then this icon will be displayed on the button

  • display_name_override (Text): [Read-Write] This will be used as display name instead of the enum value

  • enum_index_to_override (int32): [Read-Write]

  • override_display_name (bool): [Read-Write]