unreal.WidgetSegmentValueOverride¶
- class unreal.WidgetSegmentValueOverride¶
Bases:
StructBaseWidget Segment Value Override
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraVariableMetaData.h
Editor Properties: (see get_editor_property/set_editor_property)
display_icon(Texture2D): [Read-Write] If set, then this icon will be displayed on the buttondisplay_name_override(Text): [Read-Write] This will be used as display name instead of the enum valueenum_index_to_override(int32): [Read-Write]override_display_name(bool): [Read-Write]