unreal.ViewportWidgetOverlay¶
- class unreal.ViewportWidgetOverlay(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectWill set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world.
C++ Source:
Plugin: ViewportWidgetOverlay
Module: ViewportWidgetOverlay
File: ViewportWidgetOverlay.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_display_type(ViewportWidgetOverlay_DisplayType): [Read-Write] The display type when the world is an editor world.game_display_type(ViewportWidgetOverlay_DisplayType): [Read-Write] The display type when the world is a game world.pie_display_type(ViewportWidgetOverlay_DisplayType): [Read-Write] The display type when the world is a PIE world.post_process_display_type_with_blend_material(ViewportWidgetOverlay_PostProcess): [Read-Write] Behavior when the widget is rendered via a post process material via post process volume settings; the widget is added only over area rendered by anamorphic squeeze.post_process_with_scene_view_extensions(ViewportWidgetOverlay_PostProcessWithSVE): [Read-Write] Behavior when the widget is rendered via a post process material via SceneViewExtensions; the widget is added over entire viewport, ignoring anamorphic squeeze.viewport_display_type(ViewportWidgetOverlay_Viewport): [Read-Write] Behavior when the widget should be display by the slate attached to the viewport.widget_class(type(Class)): [Read-Write] The class of User Widget to create and display an instance of