unreal.UserListEntry¶
- class unreal.UserListEntry(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterfaceUser List Entry
C++ Source:
Module: UMG
File: IUserListEntry.h
- bp_on_end_entry_drop_operation(success) None¶
Called when this entry accepts a drag and drop operation
- Parameters:
success (bool)
- bp_on_entry_drag_over_changed(is_dragging_over) None¶
Called when the the entry is dragged over
- Parameters:
is_dragging_over (bool)
- bp_on_entry_dragged(operation) None¶
Called when this entry is dragged
- Parameters:
operation (DragDropOperation)
- bp_on_entry_dropped(operation) None¶
Called when this entry is dropped
- Parameters:
operation (DragDropOperation)
- bp_on_entry_released() None¶
Called when this entry is released from the owning table and no longer represents any list item
- bp_on_item_expansion_changed(is_expanded) None¶
Called when the expansion state of the item represented by this entry changes. Tree view entries only.
- Parameters:
is_expanded (bool)
- bp_on_item_selection_changed(is_selected) None¶
Called when the selection state of the item represented by this entry changes.
- Parameters:
is_selected (bool)
- bp_on_update_entry_drop_indicator(drop_zone) None¶
Called when the drop zone indicator is changed for this entry
- Parameters:
drop_zone (UMGItemDropZone)