unreal.UserListEntry

class unreal.UserListEntry(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

User List Entry

C++ Source:

  • Module: UMG

  • File: IUserListEntry.h

bp_on_end_entry_drop_operation(success) None

Called when this entry accepts a drag and drop operation

Parameters:

success (bool)

bp_on_entry_drag_over_changed(is_dragging_over) None

Called when the the entry is dragged over

Parameters:

is_dragging_over (bool)

bp_on_entry_dragged(operation) None

Called when this entry is dragged

Parameters:

operation (DragDropOperation)

bp_on_entry_dropped(operation) None

Called when this entry is dropped

Parameters:

operation (DragDropOperation)

bp_on_entry_released() None

Called when this entry is released from the owning table and no longer represents any list item

bp_on_item_expansion_changed(is_expanded) None

Called when the expansion state of the item represented by this entry changes. Tree view entries only.

Parameters:

is_expanded (bool)

bp_on_item_selection_changed(is_selected) None

Called when the selection state of the item represented by this entry changes.

Parameters:

is_selected (bool)

bp_on_update_entry_drop_indicator(drop_zone) None

Called when the drop zone indicator is changed for this entry

Parameters:

drop_zone (UMGItemDropZone)