unreal.UsdPregenTargetUidEntry

class unreal.UsdPregenTargetUidEntry

Bases: StructBase

Reflected paired (definitionUid, permutationUid) tuple, used both for the manifest’s own target uid and for each entry in the dependencies array.

C++ Source:

  • Plugin: USDPregen

  • Module: USDPregenUObjectStorage

  • File: USDPregenManifestAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • definition_uid (str): [Read-Only]

  • permutation_uid (str): [Read-Only]