unreal.UsdPregenTargetUidEntry¶
- class unreal.UsdPregenTargetUidEntry¶
Bases:
StructBaseReflected paired (definitionUid, permutationUid) tuple, used both for the manifest’s own target uid and for each entry in the dependencies array.
C++ Source:
Plugin: USDPregen
Module: USDPregenUObjectStorage
File: USDPregenManifestAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
definition_uid(str): [Read-Only]permutation_uid(str): [Read-Only]