unreal.UsdPointInstancerCollapsing¶
- class unreal.UsdPointInstancerCollapsing¶
Bases:
EnumBaseDescribes what to do when we’re collapsing and encounter a PointInstancer prim in a prim subtree
C++ Source:
Plugin: InterchangeOpenUSD
Module: InterchangeOpenUSDImport
File: InterchangeUsdTranslator.h
- COLLAPSE_AS_STATIC_MESH: UsdPointInstancerCollapsing = Ellipsis¶
Collapse the point instancer along with the rest of the subtree, baking its instances into the produced StaticMesh
- Type:
1
- NO_COLLAPSING: UsdPointInstancerCollapsing = Ellipsis¶
Prevent collapsing the subtree the PointInstancer occupies
- Type:
0