unreal.UsdCollisionType¶
- class unreal.UsdCollisionType¶
Bases:
EnumBaseEUsd Collision Type
C++ Source:
Plugin: USDCore
Module: UnrealUSDWrapper
File: UnrealUSDWrapper.h
- CAPSULE: UsdCollisionType = Ellipsis¶
Single capsule collider
- Type:
6
- CONVEX_DECOMPOSITION: UsdCollisionType = Ellipsis¶
Breaks up concave meshes into multiple, simple convex collider primitives
- Type:
1
- CONVEX_HULL: UsdCollisionType = Ellipsis¶
Single convex hull primitive around the mesh
- Type:
2
- CUBE: UsdCollisionType = Ellipsis¶
Single cube collider
- Type:
4
- CUSTOM_MESH: UsdCollisionType = Ellipsis¶
Use a separate, dedicated collider mesh
- Type:
7
- MESH_SIMPLIFICATION: UsdCollisionType = Ellipsis¶
Behaves the same as ConvexDecomposition in Unreal, it’s just listed separately as it’s a separate value in USD
- Type:
5
- NONE: UsdCollisionType = Ellipsis¶
No approximation so equivalent to CTF_UseComplexAsSimple
- Type:
0
- SPHERE: UsdCollisionType = Ellipsis¶
Single sphere collider
- Type:
3