unreal.UAFTemplateDataAsset

class unreal.UAFTemplateDataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: PrimaryDataAsset

UAFTemplate Data Asset

C++ Source:

  • Plugin: UAF

  • Module: UAFEditor

  • File: TemplateDataAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_to_open (Object): [Read-Write] This is the asset that will be opened automatically once the wizard has finished creating the assets for this template.

  • assets (Array[Object]): [Read-Write] These are the assets that form this template. Each of these will be duplicated into the user’s chosen directory (with references patched).

  • default_blueprint_asset_name (str): [Read-Write]

  • description (Text): [Read-Write]

  • details_image (SlateBrush): [Read-Write]

  • documentation_url (str): [Read-Write]

  • system_to_assign_to_component (UAFSystem): [Read-Write] This is the UAF system that we will assign to the UAF component if the user is configuring a blueprint.

  • tags (Array[Text]): [Read-Write]

  • thumbnail_image (SlateBrush): [Read-Write]

  • title (Text): [Read-Write]