unreal.UAFTemplateDataAsset¶
- class unreal.UAFTemplateDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PrimaryDataAssetUAFTemplate Data Asset
C++ Source:
Plugin: UAF
Module: UAFEditor
File: TemplateDataAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_to_open(Object): [Read-Write] This is the asset that will be opened automatically once the wizard has finished creating the assets for this template.assets(Array[Object]): [Read-Write] These are the assets that form this template. Each of these will be duplicated into the user’s chosen directory (with references patched).default_blueprint_asset_name(str): [Read-Write]description(Text): [Read-Write]details_image(SlateBrush): [Read-Write]documentation_url(str): [Read-Write]system_to_assign_to_component(UAFSystem): [Read-Write] This is the UAF system that we will assign to the UAF component if the user is configuring a blueprint.tags(Array[Text]): [Read-Write]thumbnail_image(SlateBrush): [Read-Write]title(Text): [Read-Write]