unreal.UAFSkeletalMeshComponentOutputMode¶
- class unreal.UAFSkeletalMeshComponentOutputMode¶
Bases:
EnumBaseThe operation to perform when outputting values with respect to a skeletal mesh component
C++ Source:
Plugin: UAF
Module: UAF
File: AnimNextComponent.h
- SKIP_WRITE_TO_SKELETAL_MESH_COMPONENT_POSE: UAFSkeletalMeshComponentOutputMode = Ellipsis¶
Do not write the pose to the skeletal mesh component. This can be useful to avoid unnecessary work if the skeletal mesh component’s output is not rendered, or if this component is generating an intermediate output
- Type:
1
- WRITE_TO_SKELETAL_MESH_COMPONENT_POSE: UAFSkeletalMeshComponentOutputMode = Ellipsis¶
Write the pose to the skeletal mesh component (i.e. animate it directly)
- Type:
0