unreal.UAFSkeletalMeshComponentOutputMode

class unreal.UAFSkeletalMeshComponentOutputMode

Bases: EnumBase

The operation to perform when outputting values with respect to a skeletal mesh component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: AnimNextComponent.h

SKIP_WRITE_TO_SKELETAL_MESH_COMPONENT_POSE: UAFSkeletalMeshComponentOutputMode = Ellipsis

Do not write the pose to the skeletal mesh component. This can be useful to avoid unnecessary work if the skeletal mesh component’s output is not rendered, or if this component is generating an intermediate output

Type:

1

WRITE_TO_SKELETAL_MESH_COMPONENT_POSE: UAFSkeletalMeshComponentOutputMode = Ellipsis

Write the pose to the skeletal mesh component (i.e. animate it directly)

Type:

0