unreal.UAFRigVMAssetEditorData¶
- class unreal.UAFRigVMAssetEditorData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for all AnimNext editor data objects that use RigVM
C++ Source:
Plugin: UAF
Module: UAFUncookedOnly
File: AnimNextRigVMAssetEditorData.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_components(Array[InstancedStruct]): [Read-Write] Additional components that should be allocated for instances of this assetcomponents(Array[InstancedStruct]): [Read-Only] Components that will be allocated for instances of this asset This is a combination of required components based on the asset and additional components added by the userdefault_injection_site_reference(AnimNextVariableReference): [Read-Write] The injection site (AnimNext Graph) that will be used by defaultrig_graph_display_settings(RigVMEdGraphDisplaySettings): [Read-Write]vm_compile_settings(RigVMCompileSettings): [Read-Write]vm_runtime_settings(RigVMRuntimeSettings): [Read-Write]
- property vm_compile_settings: RigVMCompileSettings¶
[Read-Write]
- Type: