unreal.UAFOffsetRootBoneNodeMode

class unreal.UAFOffsetRootBoneNodeMode

Bases: EnumBase

EUAFOffset Root Bone Node Mode

C++ Source:

  • Plugin: UAFAnimNode

  • Module: UAFAnimNode

  • File: UAFOffsetRootBoneAnimOp.h

ACCUMULATE: UAFOffsetRootBoneNodeMode = Ellipsis

Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place

Type:

0

INTERPOLATE: UAFOffsetRootBoneNodeMode = Ellipsis

Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up

Type:

1

RELEASE: UAFOffsetRootBoneNodeMode = Ellipsis

Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset

Type:

2