unreal.UAFOffsetRootBoneNodeMode¶
- class unreal.UAFOffsetRootBoneNodeMode¶
Bases:
EnumBaseEUAFOffset Root Bone Node Mode
C++ Source:
Plugin: UAFAnimNode
Module: UAFAnimNode
File: UAFOffsetRootBoneAnimOp.h
- ACCUMULATE: UAFOffsetRootBoneNodeMode = Ellipsis¶
Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place
- Type:
0
- INTERPOLATE: UAFOffsetRootBoneNodeMode = Ellipsis¶
Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up
- Type:
1
- RELEASE: UAFOffsetRootBoneNodeMode = Ellipsis¶
Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset
- Type:
2