unreal.UAFLayerProperties

class unreal.UAFLayerProperties(layer_enabled: bool = False, desired_layer_weight: float = 0.0, blend_in_time: float = 0.0, blend_out_time: float = 0.0, blend_curve: CurveFloat = Ellipsis, blend_option: AlphaBlendOption = Ellipsis)

Bases: StructBase

UAFLayer Properties

C++ Source:

  • Plugin: UAFLayering

  • Module: UAFLayering

  • File: LayerDataProviderTraitData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_curve (CurveFloat): [Read-Only] TODO: this should be a binding

  • blend_in_time (float): [Read-Only] TODO: this should be a binding

  • blend_option (AlphaBlendOption): [Read-Only] TODO: this should be a binding

  • blend_out_time (float): [Read-Only] TODO: this should be a binding

  • desired_layer_weight (float): [Read-Only] TODO: this should be a binding

  • layer_enabled (bool): [Read-Only] TODO: this should be a binding

property blend_curve: CurveFloat

this should be a binding

Type:

(CurveFloat)

Type:

[Read-Only] TODO

property blend_in_time: float

this should be a binding

Type:

(float)

Type:

[Read-Only] TODO

property blend_option: AlphaBlendOption

this should be a binding

Type:

(AlphaBlendOption)

Type:

[Read-Only] TODO

property blend_out_time: float

this should be a binding

Type:

(float)

Type:

[Read-Only] TODO

property desired_layer_weight: float

this should be a binding

Type:

(float)

Type:

[Read-Only] TODO

property layer_enabled: bool

this should be a binding

Type:

(bool)

Type:

[Read-Only] TODO