unreal.UAFLayerProperties¶
- class unreal.UAFLayerProperties(layer_enabled: bool = False, desired_layer_weight: float = 0.0, blend_in_time: float = 0.0, blend_out_time: float = 0.0, blend_curve: CurveFloat = Ellipsis, blend_option: AlphaBlendOption = Ellipsis)¶
Bases:
StructBaseUAFLayer Properties
C++ Source:
Plugin: UAFLayering
Module: UAFLayering
File: LayerDataProviderTraitData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_curve(CurveFloat): [Read-Only] TODO: this should be a bindingblend_in_time(float): [Read-Only] TODO: this should be a bindingblend_option(AlphaBlendOption): [Read-Only] TODO: this should be a bindingblend_out_time(float): [Read-Only] TODO: this should be a bindingdesired_layer_weight(float): [Read-Only] TODO: this should be a bindinglayer_enabled(bool): [Read-Only] TODO: this should be a binding
- property blend_curve: CurveFloat¶
this should be a binding
- Type:
- Type:
[Read-Only] TODO
- property blend_option: AlphaBlendOption¶
this should be a binding
- Type:
- Type:
[Read-Only] TODO