unreal.UAFLayerBlendMode¶
- class unreal.UAFLayerBlendMode¶
Bases:
EnumBaseEUAFLayer Blend Mode
C++ Source:
Plugin: UAFLayering
Module: UAFLayeringUncookedOnly
File: LayeringUncookedOnlyTypes.h
- ADDITIVE: UAFLayerBlendMode = Ellipsis¶
The layer will get applied as a additive with the weight of the layer
- Type:
1
- BLEND: UAFLayerBlendMode = Ellipsis¶
Behaves like a regular blend and will blend together based on layer weight. Weight 0 == Full Source Value, 1 == Full Layer Value
- Type:
0
- CACHE_ONLY: UAFLayerBlendMode = Ellipsis¶
The layer will not get applied at all, but will produce a cached output pose if bound
- Type:
2