unreal.UAFInjectionLibrary

class unreal.UAFInjectionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

UAFInjection Library

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: InjectionLibrary.h

classmethod is_slot_active(uaf_component, slot_node_name) bool

Return true if the running UAF System has an active montage in the given slot. A UAnimMontage that is playing in the slot and blending out is not determined to be “active”.

Parameters:
Return type:

bool